<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-23172608</id><updated>2011-06-10T10:31:46.986-07:00</updated><title type='text'>Internal Game</title><subtitle type='html'>When games go beyond the exterior of life.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>67</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-23172608.post-6222941793624876420</id><published>2011-06-10T10:20:00.003-07:00</published><updated>2011-06-10T10:31:47.017-07:00</updated><title type='text'>Returning?</title><content type='html'>I have been away for posting things on the internet for a long time. Over a year! Thats mainly because I have been going to school to become an high school teacher for English, Spanish and ART! Anyways I thought I should post some sketches that I have done the past months I have been gone.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-TqZ9lt1huhA/TfJTdnPNNGI/AAAAAAAAAGU/92xfcLyQIKs/s1600/Footloose_bodysketch01.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://4.bp.blogspot.com/-TqZ9lt1huhA/TfJTdnPNNGI/AAAAAAAAAGU/92xfcLyQIKs/s320/Footloose_bodysketch01.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5616643453498504290" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-CUm-1hhO1KI/TfJTdngTuZI/AAAAAAAAAGc/rrx3P9aIE6M/s1600/Footloose_facesketch01.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://2.bp.blogspot.com/-CUm-1hhO1KI/TfJTdngTuZI/AAAAAAAAAGc/rrx3P9aIE6M/s320/Footloose_facesketch01.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5616643453570234770" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Doing some sketches for a possible League of Legends Champion. The champion idea is by Tinygod81. You can check it out &lt;a href="http://www.leagueoflegends.com/board/showthread.php?p=9792770#post9792770"&gt;HERE!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-FP3BPKKoO9c/TfJTdINh0iI/AAAAAAAAAGM/tNtIH7LACds/s1600/OrrieWalls_ZergMod_AirUnit01.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 160px;" src="http://2.bp.blogspot.com/-FP3BPKKoO9c/TfJTdINh0iI/AAAAAAAAAGM/tNtIH7LACds/s320/OrrieWalls_ZergMod_AirUnit01.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5616643445169967650" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I have been playing a lot of SC2 since it came out last summer. I have always been a big Zerg play even in the SC:Brood War days. If I could make a Zerg unit I think this would be one I would like to see in the game. And yes, I re-used the face I made for my DW VI entry.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-6222941793624876420?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/6222941793624876420/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=6222941793624876420' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/6222941793624876420'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/6222941793624876420'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2011/06/returning.html' title='Returning?'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-TqZ9lt1huhA/TfJTdnPNNGI/AAAAAAAAAGU/92xfcLyQIKs/s72-c/Footloose_bodysketch01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-1302482247123548207</id><published>2009-02-04T20:54:00.003-08:00</published><updated>2009-02-04T21:03:53.364-08:00</updated><title type='text'>Going Back</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://orriewalls.com/Images/OrrieWalls_Reflections_WIP04.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://orriewalls.com/Images/OrrieWalls_Reflections_WIP04.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;Well it has been a while since I posted anything on here, not to mention work on this project. Things have been going crazy for myself but with things on a little bit of a slower pace I thought I would start painting again and work on one of my older projects. I played around on the boys shirt and other colors on that character then decided to bring the dino into the picture with a quick base colour. More to come hopefully sooner then later.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-1302482247123548207?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/1302482247123548207/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=1302482247123548207' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/1302482247123548207'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/1302482247123548207'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2009/02/going-back.html' title='Going Back'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-2404656002429588472</id><published>2008-03-02T17:17:00.002-08:00</published><updated>2008-03-02T17:46:26.954-08:00</updated><title type='text'>DWIII Continued</title><content type='html'>Well I'm not nearly as far added in this compo as I want to be. I'm still in the concepting stage and just started blocking out a basic female model. I still haven't decided on which character I want to make 3D on but I did some clean up drawings of the ones that I am thinking of doing.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/Internal%20Game/OrrieWalls_DM3_Voivodess_WIP06.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/Internal%20Game/OrrieWalls_DM3_Voivodess_WIP06.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/Internal%20Game/OrrieWalls_DM3_Voivodess_WIP07.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/Internal%20Game/OrrieWalls_DM3_Voivodess_WIP07.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/Internal%20Game/OrrieWalls_DM3_Voivodess_WIP09.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/Internal%20Game/OrrieWalls_DM3_Voivodess_WIP09.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/Internal%20Game/OrrieWalls_DM3_Voivodess_WIP08.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/Internal%20Game/OrrieWalls_DM3_Voivodess_WIP08.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;font size="1"&gt;&lt;b&gt;Disclaimer:&lt;/b&gt; The name &lt;b&gt;&lt;a href="http://www.voivodess.com"&gt;Voivodess&lt;/a&gt;&lt;/b&gt; is a user name of a dear friend who is a model/artist. I have been given permission to use her username/figure images to create this entry. All rights belong to &lt;b&gt;&lt;a href="http://www.voivodess.com"&gt;Voivodess's&lt;/a&gt;&lt;/b&gt; art if I should post any of her photos. To see some of &lt;b&gt;&lt;a href="http://www.voivodess.com"&gt;Voivodess's&lt;/a&gt;&lt;/b&gt; work please visit here website: &lt;b&gt;&lt;a href="http://www.voivodess.com"&gt;Voivodess.com&lt;/a&gt;&lt;/b&gt;&lt;/font&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-2404656002429588472?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/2404656002429588472/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=2404656002429588472' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/2404656002429588472'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/2404656002429588472'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2008/03/dwiii-continued.html' title='DWIII Continued'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i6.photobucket.com/albums/y226/Cridder/Internal%20Game/th_OrrieWalls_DM3_Voivodess_WIP06.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-743436048403897450</id><published>2008-02-22T21:00:00.003-08:00</published><updated>2008-02-22T21:21:37.371-08:00</updated><title type='text'>Dominance War III Entry WIP</title><content type='html'>Dominance War is back and I've started doing some concepts. I will post my progress from time to time on here but you will be able to see more here: &lt;a href="http://www.gameartisans.org/forums/showthread.php?t=2401"&gt;Dominance War III &gt; Cridder &gt; Voivodess&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/Internal%20Game/OrrieWalls_DM3_Voivodess_WIP01.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/Internal%20Game/OrrieWalls_DM3_Voivodess_WIP01.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/Internal%20Game/OrrieWalls_DM3_Voivodess_WIP02.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/Internal%20Game/OrrieWalls_DM3_Voivodess_WIP02.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;font size="1"&gt;&lt;b&gt;Disclaimer:&lt;/b&gt; The name &lt;b&gt;&lt;a href="http://www.voivodess.com"&gt;Voivodess&lt;/a&gt;&lt;/b&gt; is a user name of a dear friend who is a model/artist. I have been given permission to use her username/figure images to create this entry. All rights belong to &lt;b&gt;&lt;a href="http://www.voivodess.com"&gt;Voivodess's&lt;/a&gt;&lt;/b&gt; art if I should post any of her photos. To see some of &lt;b&gt;&lt;a href="http://www.voivodess.com"&gt;Voivodess's&lt;/a&gt;&lt;/b&gt; work please visit here website: &lt;b&gt;&lt;a href="http://www.voivodess.com"&gt;Voivodess.com&lt;/a&gt;&lt;/b&gt;&lt;/font&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-743436048403897450?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/743436048403897450/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=743436048403897450' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/743436048403897450'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/743436048403897450'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2008/02/dominance-war-iii-entry-wip.html' title='Dominance War III Entry WIP'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i6.photobucket.com/albums/y226/Cridder/Internal%20Game/th_OrrieWalls_DM3_Voivodess_WIP01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-8258488708265474546</id><published>2007-12-13T19:45:00.000-08:00</published><updated>2007-12-13T20:48:18.284-08:00</updated><title type='text'>New Project: Reflections</title><content type='html'>Well it has been like for ever since I posted something on my WIP board but here it is. My next 3D scene I am calling: Reflections. I will be modeling the environment, boy and dinosaur as planned in the sketch below. This piece will be considered a "fan art" from the painting and book series &lt;a href="http://www.dinotopia.com"&gt;Dinotopia by James Gurney&lt;/a&gt;. For those of you that know me well you know I have always been a huge dinosaur geek and love James Gurney's work.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/Internal%20Game/OrrieWalls_Reflections_WIP01.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/Internal%20Game/OrrieWalls_Reflections_WIP01.jpg" border="0" alt="" /&gt;&lt;/a&gt; This scene his highly inspired from the Dinotopia digest novel: "Dinotopia: Chomper" by Donald F. Glut. My goal is to have everything modeled (low&amp;high poly), textured, rigged and animated for a short 30 seconds then with a looping animation.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/Internal%20Game/OrrieWalls_Reflections_BoyModeli-1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/Internal%20Game/OrrieWalls_Reflections_BoyModeli-1.jpg" border="0" alt="" /&gt;&lt;/a&gt; For those of you that have read the book I have been using a kid from my home town pool as Perry. I hope to keep it a surprise until I am finished the model of the boy Perry. So those that know him please keep it on the low down.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/Internal%20Game/OrrieWalls_Reflections_BoyModeling_.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/Internal%20Game/OrrieWalls_Reflections_BoyModeling_.jpg" border="0" alt="" /&gt;&lt;/a&gt; So far I have finished the base body structure of the boy model. I will be modeling his hair and cloths soon but so far it has taken me about 7hrs to get to here, 10hrs if you calculate searching the internet for images to find simlar body type of a boy between 12-16 from a front and side view. Not bad I guess... but I am hoping to cut the time down with more practice and less searching needed as my gallery of reference images fills.&lt;br /&gt;&lt;br /&gt;I will keep you posted as I work on this between work and what not.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-8258488708265474546?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/8258488708265474546/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=8258488708265474546' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/8258488708265474546'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/8258488708265474546'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2007/12/new-project-reflections.html' title='New Project: Reflections'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i6.photobucket.com/albums/y226/Cridder/Internal%20Game/th_OrrieWalls_Reflections_WIP01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-5702613600795737922</id><published>2007-07-28T15:37:00.001-07:00</published><updated>2007-07-28T15:56:26.052-07:00</updated><title type='text'>31St Century Warrior - Update 25/07/07</title><content type='html'>Update:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/CharacterTextureing03.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/CharacterTextureing03.jpg" border="0" alt="" /&gt;&lt;/a&gt; Well its been a while since I last updated. Above I was playing with and SSS seeing if I could get it working with my normal map for it seemed to be over riding it. I tried everything from a Fake SSS, Reel SSS and no SSS. In both the no and fake SSS I could easily see my normal map working but in my Real SSS I found that it didnt want to work what so ever. I've tried pluggin it into both the SSS's bump and displacement with no luck.&lt;br /&gt;&lt;br /&gt;Well I did some research to see why this was not working and it turns out that it does work in the SSS bump its just that with the 3+ colours mixing in the SSS it diludes the look of the normal map causing it to look flat. The ways to go around it is to push the normal in your textures that you are using for your SSS. It also helps to have an AO map and or Light map.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/CharacterTextureing04.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/CharacterTextureing04.jpg" border="0" alt="" /&gt;&lt;/a&gt; While I was doing some research I disided to do some work on the armour seeing how I wanted to look like metal wise. That is what was my metal material generally going to look like. I wanted the majority of my armour to act like a cars surface, reflecting 3 different colours depending on the angle you are looking at it.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/CharacterTextureing05.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/CharacterTextureing05.jpg" border="0" alt="" /&gt;&lt;/a&gt;In the image above I am using grids with transpency. I still have to make a spec map and play with the diffuse to give the hair more valume but it doesn't look that bad. Using grids is a low poly approach, and though my character is not lowpoly I thought to try it out to see if it will work well or if I should go with generated hair. You can see from the picture that up close it is noticable that I'm using grids for hair, but from a distance its harder to tell.&lt;br /&gt;&lt;br /&gt;Thats about it. I'll post more as time progresses.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-5702613600795737922?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/5702613600795737922/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=5702613600795737922' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/5702613600795737922'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/5702613600795737922'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2007/07/31st-century-warrior-update-250707.html' title='31St Century Warrior - Update 25/07/07'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-4952879446041378990</id><published>2007-07-11T12:44:00.000-07:00</published><updated>2007-07-11T12:46:42.705-07:00</updated><title type='text'>31St Century Warrior - Update 11/07/07</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/CharacterTextureing01.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/CharacterTextureing01.jpg" border="0" alt="" /&gt;&lt;/a&gt;Alrighty back into action. I had a nice brake but its time to get back to work while I am searching for work on the coast. My hope is to finish this guy within the next couple of weeks while I work my current job at a warehouse and apply for jobs within the industry.&lt;br /&gt;&lt;br /&gt;Anyways enough of a recap of were I'm at. At the moment I am only focusing on the face's defuse so the specular is a little daughnting but will be fixed in the near future. Thinks that adding a texture helped me see is that I need to fix the meshing around the eyes. There is large black space and for anywone thats a no, no. There is stretching in the ears and other areas besides the hair(which will be left as is). As soon as I get the difuse working to what I want I'll be adding grids for the hair. I was considering doing hair particals but I want to cut down on render time and I've seen some realy cool grid hair that worked in Dominance War this year and I want to see if I can get the same effect.&lt;br /&gt;&lt;br /&gt;I'll keep ya posted.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-4952879446041378990?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/4952879446041378990/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=4952879446041378990' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/4952879446041378990'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/4952879446041378990'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2007/07/31st-century-warrior-update-110707.html' title='31St Century Warrior - Update 11/07/07'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-5926618708395193624</id><published>2007-06-24T16:10:00.000-07:00</published><updated>2007-06-24T16:15:03.450-07:00</updated><title type='text'>31St Century Warrior - Update 24/06/07</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/31stCentryWarrior_Pose01.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/31stCentryWarrior_Pose01.jpg" border="0" alt="" /&gt;&lt;/a&gt;Well I'm not calling it quits on this character for I still plan on making him all nicely textured and fully animatable I have reached a state were I am happy enough to post him on &lt;a href="http://OrrieWalls.com"&gt;OrrieWalls.com&lt;/a&gt; my porfolio site.&lt;br /&gt;&lt;br /&gt;I'll keep you guyz updated as I progress on the character more over time. Once again to see more continues updates and progression visit my thred at &lt;a href="http://forum.digimill.net/index.php?topic=195.msg2272#new"&gt;Digimill.net&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-5926618708395193624?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/5926618708395193624/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=5926618708395193624' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/5926618708395193624'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/5926618708395193624'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2007/06/31st-century-warrior-update-240607.html' title='31St Century Warrior - Update 24/06/07'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-3112578478936851237</id><published>2007-06-19T06:41:00.000-07:00</published><updated>2007-06-19T06:48:57.378-07:00</updated><title type='text'>31St Century Warrior - Update 19/06/07</title><content type='html'>Well its deffently been a long time since I have updated here and I believe it is safe to say that I've come along way from my last post. I have finished modeling the armour and have now started unwrapping the model, a process that is on the lowest of my fun list when it comes to modeling. I have over 30 peices of armour to unwrap but I hope to be done today.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/BaseArmour22.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/BaseArmour22.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/BaseArmour21.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/BaseArmour21.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;I'm pretty proud to be at the stage I'm at though I would like to have been further. I hope to have this guy Zbrushed, rigged, posed with an AO rendered turn by Friday. &lt;br /&gt;&lt;br /&gt;To see more frequent updates for this character visit: &lt;a href="http://forum.digimill.net/index.php?topic=195.msg2212#new"&gt;Digimill Student Forums&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-3112578478936851237?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/3112578478936851237/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=3112578478936851237' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/3112578478936851237'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/3112578478936851237'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2007/06/31st-century-warrior-update-190607.html' title='31St Century Warrior - Update 19/06/07'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-955780593849205872</id><published>2007-06-12T15:38:00.001-07:00</published><updated>2007-06-12T15:48:06.179-07:00</updated><title type='text'>31St Century Warrior - Update 12/06/07</title><content type='html'>Well I'm due for an update. I've finished blocking out the base model for the armour as you can see below. I've recieved comments on the forum that at this point in time it looks really bulky and that his arms couldn't move...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/BaseArmour03.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/BaseArmour03.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;Well not to worry my friends I've knew what I was doing believe it or not. as you can see from the images below (in this example the lower abb plate) when I pulled it out it looked pretty bulky but so did the rest. As you can see the upper pieces which were even bigger then the lower abb plate now appear less bulky then the lower abb plate. But I've been slimming it down as I model the finer look to the armour.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/BaseArmour05.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/BaseArmour05.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/BaseArmour06.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/BaseArmour06.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;So... I finally finished the front part of my characters plates, that is from the Chest Plate to the Crock Plate. Still have lots to do and very little time to do it (22nd due date...) I'll post more soon.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/BaseArmour07.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/BaseArmour07.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-955780593849205872?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/955780593849205872/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=955780593849205872' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/955780593849205872'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/955780593849205872'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2007/06/31st-century-warrior-update-120607.html' title='31St Century Warrior - Update 12/06/07'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-960740604390021185</id><published>2007-06-09T13:49:00.000-07:00</published><updated>2007-06-09T14:04:01.623-07:00</updated><title type='text'>31St Century Warrior - Update 09/06/07</title><content type='html'>I'm due for an update on my progress so here is a rundown of what I've been up to for the past 3 days. I've took my character in to Zbrush and puched the forum alittle more and then added details.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/BaseCharacter10.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/BaseCharacter10.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;With that done I exported a normal map and tested it out in XSI. So I through on an quick AO shaded gave the scene a couple of lights and I ended up with this:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/BaseCharacter12.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/BaseCharacter12.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;Fairly satisfied with my normal map displacement I've now been working on the armour which I started this morning. I've been using the body to help create the plates of the armour. Selecting the polys and Pushing them out after extracting them from the bodies mesh. I've pretty much blocked out the torso and shoulders and am in the process of mapping out the leges.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/BaseArmour01.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/BaseArmour01.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/BaseArmour02.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/BaseArmour02.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Anyways I'll keep ya posted. To see my progress more often check out &lt;a href="http://forum.digimill.net/index.php?topic=195.msg2084#new"&gt;Digimill Student Forums &gt; Critique My Work Please &gt; Modeling Critique &gt; 31st Century Warrior.&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-960740604390021185?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/960740604390021185/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=960740604390021185' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/960740604390021185'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/960740604390021185'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2007/06/31st-century-warrior-update-090607.html' title='31St Century Warrior - Update 09/06/07'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-919211298955308081</id><published>2007-06-06T18:56:00.000-07:00</published><updated>2007-06-06T19:09:29.859-07:00</updated><title type='text'>31St Century Warrior - Update 06/06/07</title><content type='html'>Ok its been a while since my last update, partly cause my computer died and so I fell behind until it got repaired. So I moved around the mesh to suit the structure that I wanted for my character from the base model I last posted. I then spent some time added more detail to the face, arms and hands of the base model, extracting and deleting the lower half cause I wont need it until later. Mashing around on the base model I kinda got carried away with the hands but finally was satisfied to unwrap it and take it into Zbrush.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/BaseCharacter04.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/BaseCharacter04.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;After hours of unwrapping I finally got it into Zbrush this morning for a bit before I had class. I pushed around the base structure bit in Sub2/Sub3 untill I had to get to class to work on the game.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/BaseCharacter05.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/BaseCharacter05.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;Some time after class I returned my attention back the working on the body structure this time mainly focusing on the face. I'll be spending alittle longer on the face then move onto the hands and arms again. I should be finished this either late at night or some time tomorrow evening.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/BaseCharacter06.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/BaseCharacter06.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/BaseCharacter07.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/BaseCharacter07.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;Back to work, I'll keep you posted :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-919211298955308081?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/919211298955308081/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=919211298955308081' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/919211298955308081'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/919211298955308081'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2007/06/31st-century-warrior-update-060607.html' title='31St Century Warrior - Update 06/06/07'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-3377641733303190970</id><published>2007-06-01T18:29:00.001-07:00</published><updated>2007-06-01T18:45:26.206-07:00</updated><title type='text'>31St Century Warrior - Update 01/06/07</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/BaseCharacter01.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/BaseCharacter01.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/BaseCharacter02.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/BaseCharacter02.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Ok so its been a while since I last posted for this guy. While doing the last compo I also worked on my character model off and on, so here is the underlying body. I'll be building over top of the body so there is going to be no more added detail besides to the parts that will be showing (the face, arms and right hand).&lt;br /&gt;&lt;br /&gt;At the moment the face is looking quite young, I'll be working on makeing it older looking before goin into Zbrush and making it look pretty. I will also have to do alot of work on the hand cause as you can see it pretty lacking.&lt;br /&gt;&lt;br /&gt;Like the model? Down load this &lt;b&gt;&lt;a href="http://orriewalls.blogspot.com/2007/06/male-character-model.html"&gt;Base Model Here&lt;/a&gt;&lt;/b&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-3377641733303190970?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/3377641733303190970/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=3377641733303190970' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/3377641733303190970'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/3377641733303190970'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2007/06/31st-century-warrior-update-010607.html' title='31St Century Warrior - Update 01/06/07'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-6431472364946050697</id><published>2007-06-01T13:41:00.000-07:00</published><updated>2007-06-01T18:29:14.458-07:00</updated><title type='text'>31St Century Warrior - Emporers Fist</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/GunFIN01.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/GunFIN01.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/GunFIN02.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/GunFIN02.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/GunFIN03.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/GunFIN03.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/GunFIN05.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/GunFIN05.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/GunFIN04.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/GunFIN04.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I've pretty much finished my characters gun because it was a part project/contest entry for &lt;a href="http://forum.digimill.net/index.php?board=25.0"&gt;Digimill Student Forum's "Future Personnel Military Weapon Design" Challenge&lt;/a&gt;. All thats left to do is make a texture for this bad boy and give it some nice shaders. But that will come later. Now to move on to the character. Look for updates that should be comming soon :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-6431472364946050697?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/6431472364946050697/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=6431472364946050697' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/6431472364946050697'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/6431472364946050697'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2007/06/31st-century-warrior-update-010507.html' title='31St Century Warrior - Emporers Fist'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-7475956076759291360</id><published>2007-06-01T13:39:00.001-07:00</published><updated>2007-06-01T13:39:54.885-07:00</updated><title type='text'>New Front Loader</title><content type='html'>I'm over joyed to announce that &lt;a href="http://orriewalls.com"&gt;OrrieWalls.com&lt;/a&gt; is now a workable workable domain and will direct you to the enter page were I will post top viewed art peices, news and what not.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-7475956076759291360?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/7475956076759291360/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=7475956076759291360' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/7475956076759291360'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/7475956076759291360'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2007/06/new-front-loader.html' title='New Front Loader'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-3511081738996666486</id><published>2007-05-25T17:24:00.000-07:00</published><updated>2007-05-25T17:28:11.449-07:00</updated><title type='text'>New Tutorials</title><content type='html'>I've got two new tutorials: &lt;b&gt;XSI to Zbrush and Back Again&lt;/b&gt; and &lt;b&gt;Making Normal Maps in PhotoShop&lt;/b&gt;. You can check them out at either:&lt;br /&gt;- &lt;a href="http://orriewalls.blogspot.com"&gt;OrrieWalls.com&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://forum.digimill.net"&gt;Digimill Student Forums&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://digimill.net"&gt;Digimill.net&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-3511081738996666486?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/3511081738996666486/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=3511081738996666486' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/3511081738996666486'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/3511081738996666486'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2007/05/new-tutorials.html' title='New Tutorials'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-7276246519925452715</id><published>2007-05-15T22:29:00.000-07:00</published><updated>2007-05-17T12:51:17.727-07:00</updated><title type='text'>My Portfolio Site</title><content type='html'>&lt;a href="http://orriewalls.blogspot.com"&gt;Orrie Walls.com &lt;/a&gt;is now up and running. I am currently using blogger for it and in tend in the future to have an actual site. I hope to have my demo reel up and running on there soon. &lt;a href="http://orriewalls.blogspot.com"&gt;Check it out&lt;/a&gt; :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-7276246519925452715?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/7276246519925452715/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=7276246519925452715' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/7276246519925452715'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/7276246519925452715'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2007/05/portfolio-site.html' title='My Portfolio Site'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-262443648747421735</id><published>2007-05-13T15:43:00.000-07:00</published><updated>2007-05-13T15:53:23.203-07:00</updated><title type='text'>31St Century Warrior</title><content type='html'>So I thought I should finally post my latest concept of my up and comming model. I desided to challenge myself with creating a character that was a mix between StarCraft, WarHammer 40K, Gears of War, Hellgate London and Halo. After many failures of design I've came up this this concept that was more what I was going for.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/CharacterRough05.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px;" src="http://i6.photobucket.com/albums/y226/Cridder/CharacterRough05.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/CharacterRough07.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px;" src="http://i6.photobucket.com/albums/y226/Cridder/CharacterRough07.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/CharacterRough06.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px;" src="http://i6.photobucket.com/albums/y226/Cridder/CharacterRough06.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/Character_NoHelm.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px;" src="http://i6.photobucket.com/albums/y226/Cridder/Character_NoHelm.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;To fallow my progress more closely or if you want to comment on my stuff check out my post at &lt;a href="http://forum.digimill.net/index.php?topic=195.0"&gt;Digimill Student Forums&lt;/a&gt;. I am more likly to update there more often then here. But now onto more homework.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-262443648747421735?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/262443648747421735/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=262443648747421735' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/262443648747421735'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/262443648747421735'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2007/05/31st-century-warrior.html' title='31St Century Warrior'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-8226406496363270819</id><published>2007-05-10T18:12:00.000-07:00</published><updated>2007-05-10T18:18:01.525-07:00</updated><title type='text'>Interview with Shawn Woods of Relic Entertainment</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://digimill.blogspot.com/2007/05/interview-shawn-woods-relic.html" target="_blank"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px;" src="http://i6.photobucket.com/albums/y226/Cridder/DigiMill%20Pics/ShawnWoods_InterviewBanner.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;I was lucky enought to have Shawn Woods a Senior Character Artist and Art Supervisor at Relic Entertainment conduct an interview with me even on his busy sckedual. To read it &lt;a href="http://digimill.blogspot.com/2007/05/interview-shawn-woods-relic.html" target="_blank"&gt;click here&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-8226406496363270819?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/8226406496363270819/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=8226406496363270819' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/8226406496363270819'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/8226406496363270819'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2007/05/interview-with-shawn-woods-of-relic.html' title='Interview with Shawn Woods of Relic Entertainment'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i6.photobucket.com/albums/y226/Cridder/DigiMill%20Pics/th_ShawnWoods_InterviewBanner.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-3379192139836032493</id><published>2007-05-03T14:18:00.000-07:00</published><updated>2007-05-17T12:50:25.283-07:00</updated><title type='text'>Gyro</title><content type='html'>So ya I've finished Gyro and he is now ready to be downloaded for your amusement. If you have any comments or suggestion (cause this is my first viral character) please post them in the comments or at &lt;a href="http://forum.digimill.net/"&gt;Digimill Student Forums.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Created by: Orrie Walls (Me)&lt;br /&gt;File size: 1,163kb&lt;br /&gt;Formate: XSI 6.1&lt;br /&gt;Download File: &lt;a href="http://orriewalls.com/downlonds/gyro_xsi6.1.rar"&gt;Gyro_XSI6.1.rar&lt;/a&gt;&lt;br /&gt;Notes: This character is a free character, the only thing that is asked is that you give credit due were needed. So if you use him in your demo-reel please mention that the model was created by Orrie Walls and give a link to his website at Internal-game.com.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/Gyro_TurnAround.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/Gyro_TurnAround.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Here's an animation test done my &lt;a href="http://catkhibberd.blogspot.com/"&gt;Nathan Hibberd&lt;/a&gt;.&lt;br /&gt;&lt;center&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/3P8lsJtpnQQ"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/3P8lsJtpnQQ" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-3379192139836032493?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/3379192139836032493/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=3379192139836032493' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/3379192139836032493'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/3379192139836032493'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2007/05/gyro.html' title='Gyro'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-8032232277727592063</id><published>2007-04-27T11:51:00.000-07:00</published><updated>2007-04-27T12:00:49.596-07:00</updated><title type='text'>Stewie Replacement Progress Update:</title><content type='html'>Well here is a update on the Stewie's replacement, Gyro. The legs seem to be working which is great news for me. So now I have shipped it off to &lt;a href="http://catkhibberd.blogspot.com/"&gt;Nathan Hibberd&lt;/a&gt; to make a test animation so see how sexy he looks animated.&lt;br /&gt;&lt;br /&gt;Robot Model#3&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/RobotProgress09.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px;" src="http://i6.photobucket.com/albums/y226/Cridder/RobotProgress09.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/RobotProgress07.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px;" src="http://i6.photobucket.com/albums/y226/Cridder/RobotProgress07.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/RobotProgress08.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px;" src="http://i6.photobucket.com/albums/y226/Cridder/RobotProgress08.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-8032232277727592063?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/8032232277727592063/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=8032232277727592063' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/8032232277727592063'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/8032232277727592063'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2007/04/stewie-replacement-progress-update.html' title='Stewie Replacement Progress Update:'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-3602379026312972442</id><published>2007-04-24T12:59:00.000-07:00</published><updated>2007-04-24T13:42:53.942-07:00</updated><title type='text'>Stewie Replacement Progress</title><content type='html'>Long story short my school that I am currently attending ran into some problems with using Stewie (a character that is used by Animation Mentor) and so the school needs another simple animation character to replaced the borrowed one.&lt;br /&gt;&lt;br /&gt;Though I was not asked to do this I started created a character to replace Stewie. I've been working on it for a week now off and on and its come through a number of stages and is still not finished.&lt;br /&gt;&lt;br /&gt;Robot Model#1&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/RobotProgress01.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px;" src="http://i6.photobucket.com/albums/y226/Cridder/RobotProgress01.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/RobotProgress02.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px;" src="http://i6.photobucket.com/albums/y226/Cridder/RobotProgress02.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/RobotProgress03.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px;" src="http://i6.photobucket.com/albums/y226/Cridder/RobotProgress03.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;Well simply stated my first attempted at modeling this character had some ups and downs and I really didn't like some of the elements (mainly the feet). So... I did some remodeling.&lt;br /&gt;&lt;br /&gt;Robot Model#2&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/RobotProgress04.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px;" src="http://i6.photobucket.com/albums/y226/Cridder/RobotProgress04.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/RobotProgress05.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px;" src="http://i6.photobucket.com/albums/y226/Cridder/RobotProgress05.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/RobotProgress06.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px;" src="http://i6.photobucket.com/albums/y226/Cridder/RobotProgress06.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;And... found that adding colour to the model problably did it wonders cause I didn't change the body very much but I've did do some major work to the legs and its already looking better. I thought to myself "Alright! The cats in the bag." but when I rigged this sexy beast I found that the legs were a little problematic, model wise. And if I were to release this thing I'd some smelly animators crying that their animation would be better if only the model. &lt;br /&gt;&lt;br /&gt;So... back to the drawing board, litterally.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-3602379026312972442?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/3602379026312972442/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=3602379026312972442' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/3602379026312972442'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/3602379026312972442'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2007/04/stewie-replacement-progress.html' title='Stewie Replacement Progress'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-7349851034959185999</id><published>2007-04-01T19:53:00.000-07:00</published><updated>2007-04-01T19:59:48.756-07:00</updated><title type='text'>Sucess!</title><content type='html'>Finally some sucess on rendering! I have in the past ran into problems were it will only render until frame 9 and then crash. I fooled around lot and tried different shaders and I got to render. Now I just need to fix up the normal mapping and spec maps and the texturing will be complete and onto weighting the rigg to the character.&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/al5KC6dyw1A"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/al5KC6dyw1A" type="application/x-shockwave-flash" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;((YouTube is slow at uploading videos so this may take time before you maybe able to view it.))&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-7349851034959185999?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/7349851034959185999/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=7349851034959185999' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/7349851034959185999'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/7349851034959185999'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2007/04/sucess.html' title='Sucess!'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-8600230856579116390</id><published>2007-03-31T18:29:00.000-07:00</published><updated>2007-03-31T19:22:36.172-07:00</updated><title type='text'>Returning...</title><content type='html'>Went to big old Vancouver and met some great people at &lt;a href="http://relic.com/"&gt;Relic&lt;/a&gt;, &lt;a href="http://www.ea.com/"&gt;EA&lt;/a&gt; and &lt;a href="http://propagandagames.go.com/"&gt;Propaganda Games&lt;/a&gt;. You guyz are great and I would like to thanky ou for once agian for your time :) You really made my trip to Vancouver worth it.&lt;br /&gt;&lt;br /&gt;Comming back I've started working again on my two latest entries. The &lt;a href="http://www.reveal.ea.com/"&gt;EA's: Reveal&lt;/a&gt; compotition and &lt;a href="http://forum.digimill.net/index.php?board=20.0"&gt;Digimill's: Animal Within&lt;/a&gt;. Currently lighting up Guishnu and making him look pretty and making it that the deformation map doesn't crash XSI. I found the best way at the moment to get around the hole crashing problem was to make the body use a normal map mixed with a displacement.&lt;br /&gt;&lt;br /&gt;Heres what I got:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_GY6NYsGBosc/Rg8WLHaK97I/AAAAAAAAACg/KSYtI3liDnQ/s1600-h/GishnuProgress19.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_GY6NYsGBosc/Rg8WLHaK97I/AAAAAAAAACg/KSYtI3liDnQ/s320/GishnuProgress19.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5048278087528806322" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Still need to work with the normal map cause there are some stupid seems but I should have those fixed here soon. If I get this working without crashing I'm going to get an older save were he is not in pose and use the rigg and play with some minor animatoin for the turn around.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-8600230856579116390?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/8600230856579116390/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=8600230856579116390' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/8600230856579116390'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/8600230856579116390'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2007/03/returning.html' title='Returning...'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_GY6NYsGBosc/Rg8WLHaK97I/AAAAAAAAACg/KSYtI3liDnQ/s72-c/GishnuProgress19.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-1733874184065791257</id><published>2007-03-22T19:06:00.000-07:00</published><updated>2007-03-22T19:11:25.807-07:00</updated><title type='text'>Dominance War: Finished Concpet</title><content type='html'>Winning Pose:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/BoneDoctor_WinningPose.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/BoneDoctor_WinningPose.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Beuty Shot:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/BoneDoctor_BeautyShot.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/BoneDoctor_BeautyShot.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Construction Shot:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/BoneDoctor_ConstructionShot.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/BoneDoctor_ConstructionShot.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Texture Sheet:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/BoneDoctor_TextureSheet.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/BoneDoctor_TextureSheet.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Concept Sheet:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/BoneDoctor_ConceptSheet.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/BoneDoctor_ConceptSheet.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I have finished this dude. Thankyou everyone for your suggestions and support it really helped shape this guy to what he is now. I've learned alot by joining this compotition this year.&lt;br /&gt;&lt;br /&gt;Now to focus on my other school work. Good luck to all you guyz out there doing Dominance War I hope to see you bad ass models at the finish line :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-1733874184065791257?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/1733874184065791257/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=1733874184065791257' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/1733874184065791257'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/1733874184065791257'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2007/03/dominance-war-finished-concpet.html' title='Dominance War: Finished Concpet'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-8424333980947109250</id><published>2007-03-22T04:05:00.000-07:00</published><updated>2007-03-22T04:12:34.899-07:00</updated><title type='text'>Dominance War Update</title><content type='html'>Heres an update of were I'm at. Pretty much done.&lt;br /&gt;&lt;br /&gt;Quick Turn-Around (Still texturing):&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress31.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress31.gif" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Figuring out Backgrounds:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress34.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress34.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress33.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress33.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress32.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress32.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Testing out Lighting:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress35.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress35.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress36.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress36.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress37.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress37.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;More updates comming soon :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-8424333980947109250?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/8424333980947109250/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=8424333980947109250' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/8424333980947109250'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/8424333980947109250'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2007/03/dominance-war-update.html' title='Dominance War Update'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-6901219205226046746</id><published>2007-03-20T13:47:00.000-07:00</published><updated>2007-03-20T13:50:01.027-07:00</updated><title type='text'>Newest Tutorial: Alpha Brushes</title><content type='html'>My Newest Tutorial,&lt;br /&gt;&lt;br /&gt;&lt;a href="http://forum.digimill.net/images/tutorials/Alpha%20Brushes.pdf"&gt;Alpha Brushes:&lt;br /&gt;Creating Alpha Brushes for Zbrush’s Projection Master&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;This tutorial covers the process of creating Alpha Brushes used in Zbrush’s Projection Master to create detailed displacement on your Zbrush model, and suggestions on how to apply them.&lt;br /&gt;&lt;br /&gt;Please Vote for it &lt;a href="http://digimill.blogspot.com/2007/03/alpha-brushes-for-zbrush-orrie-walls.html"&gt;Here&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-6901219205226046746?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/6901219205226046746/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=6901219205226046746' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/6901219205226046746'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/6901219205226046746'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2007/03/newest-tutorial-alpha-brushes.html' title='Newest Tutorial: Alpha Brushes'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-2129288578383617980</id><published>2007-03-20T13:10:00.000-07:00</published><updated>2007-03-20T13:45:59.102-07:00</updated><title type='text'>Dominance War</title><content type='html'>Well I really haven't been on top of posting my progress here on my latest project so I thought I should do a quick rundown of my past months progress on my Dominance War entry character.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;My starting Concpet:&lt;/b&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/CharacterConcept01.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/CharacterConcept01.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;My final Concept:&lt;/b&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/CharacterConcept02.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/CharacterConcept02.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/CharacterConcept03.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/CharacterConcept03.gif" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;My Base Modeling Progress:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress01.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress01.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress03.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress03.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress09.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress09.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Figuring out Poses:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/Poses.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/Poses.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress14.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress14.gif" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress11.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress11.gif" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress10.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress10.gif" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Finished Pose and Base Model:&lt;/b&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress15.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress15.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Zbrushing:&lt;/b&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress21.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress21.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress20.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress20.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress19.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress19.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Texturing:&lt;/b&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress22.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress22.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress25.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress25.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress26.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress26.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress28.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress28.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress29.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress29.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Current State:&lt;/b&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress30.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/CharacterProgress30.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Still currently texturing. I should be finished this part of it soon and I will move on to lighting and rendering.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-2129288578383617980?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/2129288578383617980/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=2129288578383617980' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/2129288578383617980'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/2129288578383617980'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2007/03/dominance-war.html' title='Dominance War'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-8351746269746555065</id><published>2007-02-28T12:56:00.000-08:00</published><updated>2007-02-28T12:59:42.029-08:00</updated><title type='text'>Notice</title><content type='html'>Some older videos have been removed because the original founder of the character has asked our school not to allow students to post videos and or stills of their character because it is theres. Sorry to any of my viewers inconvience.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-8351746269746555065?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/8351746269746555065/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=8351746269746555065' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/8351746269746555065'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/8351746269746555065'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2007/02/notice.html' title='Notice'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-8377935416869146250</id><published>2007-02-07T20:32:00.000-08:00</published><updated>2007-01-30T10:15:02.566-08:00</updated><title type='text'>Creature Modeling X-Z</title><content type='html'>Check out my tutorial &lt;a href="http://forum.digimill.net/images/tutorials/CREATURE_MODELING_Part01_revision01.pdf"&gt;Creature modeling X-Z&lt;/a&gt; and please vote for it at &lt;a href="http://digimill.blogspot.com/search/label/Tutorials"&gt;DigiMill's Tutorial&lt;/a&gt; page.&lt;br /&gt;&lt;br /&gt;&lt;font color="red"&gt;WARNING:&lt;/font&gt; Like my models here this tutorial contains nude figures. Veiw disgression is advised.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-8377935416869146250?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/8377935416869146250/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=8377935416869146250' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/8377935416869146250'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/8377935416869146250'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2007/02/creature-modeling-x-z.html' title='Creature Modeling X-Z'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-4375784521936329866</id><published>2007-01-11T20:40:00.000-08:00</published><updated>2007-01-11T20:57:45.261-08:00</updated><title type='text'>Moving into the New Term</title><content type='html'>Moving into the new term I still plan on re-rigging Guishnu and animating him as he is posed, I think I am going to give thatm to myself as homework of CM class. Anyways... I spent to day going to the gym, watching Dougie play Zelda and modeling another model. I have only created a base for it using one of my already premade bodies and then I made the head.&lt;br /&gt;&lt;br /&gt;Keeping to the "God of Ancient Culture" theme I bring you Anubis the Egyptian god with a head of a jackel and a body of a man. I use a doberman's head as referance wanting it more strong then the slim faced jackel.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_GY6NYsGBosc/RacT9myr47I/AAAAAAAAABs/-Hymtlbl_rc/s1600-h/AnubisProgress01.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_GY6NYsGBosc/RacT9myr47I/AAAAAAAAABs/-Hymtlbl_rc/s320/AnubisProgress01.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5019002258833793970" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_GY6NYsGBosc/RacT92yr48I/AAAAAAAAAB0/zLGzVUcNeT0/s1600-h/AnubisProgress02.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_GY6NYsGBosc/RacT92yr48I/AAAAAAAAAB0/zLGzVUcNeT0/s320/AnubisProgress02.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5019002263128761282" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_GY6NYsGBosc/RacT-Gyr49I/AAAAAAAAAB8/37ZipHOdbxI/s1600-h/AnubisProgress03.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_GY6NYsGBosc/RacT-Gyr49I/AAAAAAAAAB8/37ZipHOdbxI/s320/AnubisProgress03.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5019002267423728594" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_GY6NYsGBosc/RacT-Gyr4-I/AAAAAAAAACE/UoHvC8P7tN0/s1600-h/AnubisProgress04.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_GY6NYsGBosc/RacT-Gyr4-I/AAAAAAAAACE/UoHvC8P7tN0/s320/AnubisProgress04.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5019002267423728610" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I was considering reducing the poly's more and relying on my Deformation map that I will make in Zbrush like &lt;a href="http://www.t3h-v.com/folio/corum.html"&gt;Vitalle Naymushin&lt;/a&gt; does with his models but we will see.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-4375784521936329866?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/4375784521936329866/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=4375784521936329866' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/4375784521936329866'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/4375784521936329866'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2007/01/moving-into-new-term.html' title='Moving into the New Term'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_GY6NYsGBosc/RacT9myr47I/AAAAAAAAABs/-Hymtlbl_rc/s72-c/AnubisProgress01.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-8131983631121599380</id><published>2006-12-20T03:38:00.000-08:00</published><updated>2006-12-20T03:53:51.839-08:00</updated><title type='text'>Chipping Time Away...</title><content type='html'>"YAAAWWWNNN..."&lt;br /&gt;&lt;br /&gt;It's late. I have pretty much finished texturing, at least to a point that is fair enough to start my rigging. I am planning on making a Cage of my model and all his extra's and using it to move my higher rez into pose. But before that here's an update as promised.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_GY6NYsGBosc/RYkkPkyCInI/AAAAAAAAABg/VIR5mwsBEBI/s1600-h/GishnuProgress18.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_GY6NYsGBosc/RYkkPkyCInI/AAAAAAAAABg/VIR5mwsBEBI/s320/GishnuProgress18.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5010575910416556658" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-8131983631121599380?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/8131983631121599380/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=8131983631121599380' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/8131983631121599380'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/8131983631121599380'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2006/12/chipping-time-away.html' title='Chipping Time Away...'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_GY6NYsGBosc/RYkkPkyCInI/AAAAAAAAABg/VIR5mwsBEBI/s72-c/GishnuProgress18.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-6573840807658203193</id><published>2006-12-19T21:48:00.000-08:00</published><updated>2006-12-19T22:05:36.551-08:00</updated><title type='text'>From One to Another...</title><content type='html'>The process of texturing I must amit is my least favorite part of modeling, but damn does it make the model look better when things are starting to go the way you want them. The other day I had an annoying problem were my displacement wouldn't show like this:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_GY6NYsGBosc/RYjQYkyCIlI/AAAAAAAAABI/APKFTCcbUtU/s1600-h/GishnuProgress17.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_GY6NYsGBosc/RYjQYkyCIlI/AAAAAAAAABI/APKFTCcbUtU/s320/GishnuProgress17.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5010483706058646098" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I spent over 8hours my my time that was needed to texture and rigg in trying to figure out why it wasn't working. For those that run into this problem I found that if you freeze your model and subdivided it at least twice it will do the trick. That is if you dont want to bring in a larger OBJ file of your model. My guess is that the computer just didn't have enough geometry in that area to comupt the information needed to render it.&lt;br /&gt;&lt;br /&gt;But moving on. I thought I would share the point I am at in texturing. I am still wanting to do subserface lighting in the skin and tusk bones but at the moment I an unable to make that work properly. I only have a few things left to texture still though, those being the earings and the loincloth. I hope to have those done within a few hours and will post an updated image when I am finished that. But enough said here is my current state:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_GY6NYsGBosc/RYjQZEyCImI/AAAAAAAAABQ/X-iUWBp1AzI/s1600-h/GishnuProgress16.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_GY6NYsGBosc/RYjQZEyCImI/AAAAAAAAABQ/X-iUWBp1AzI/s320/GishnuProgress16.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5010483714648580706" /&gt;&lt;/a&gt;&lt;br /&gt;As you can see there are still some area's that need doing and tweeking. I really wish I had another week on this but insted I will have to hurry the texturing process so that it can make tomorrows 6:00pm due date. Which means I need to have a XSI that will allow me to rigg and render without any hassle.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-6573840807658203193?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/6573840807658203193/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=6573840807658203193' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/6573840807658203193'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/6573840807658203193'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2006/12/from-one-to-another.html' title='From One to Another...'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_GY6NYsGBosc/RYjQYkyCIlI/AAAAAAAAABI/APKFTCcbUtU/s72-c/GishnuProgress17.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-5705899153960085463</id><published>2006-12-15T18:20:00.000-08:00</published><updated>2006-12-15T18:28:26.649-08:00</updated><title type='text'>Moving Along...</title><content type='html'>Moving along I have pretty much completed the alpha displacing using projecton master and will now clean up the body stucture and emphasize creases and wrinkles when needed. I will be soon importing the tusks and other clothing into Zbrush to add detail to them. There surface area is much smaller so I hope they will not take as long. I will then start texturing everything. But that is still a ways away.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/GishnuProgress15.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/GishnuProgress15.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;And now back to work, but not after I grab something to eat ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-5705899153960085463?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/5705899153960085463/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=5705899153960085463' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/5705899153960085463'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/5705899153960085463'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2006/12/moving-along.html' title='Moving Along...'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-593739402870058433</id><published>2006-12-14T11:34:00.000-08:00</published><updated>2006-12-14T11:37:37.489-08:00</updated><title type='text'>Heads Up</title><content type='html'>So I worked on the head a bit this morning for about 2hrs. I haven't used any alpha's yet to displace cause I am still in the molding stage, making sure everything is nice and pritty.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_GY6NYsGBosc/RYGnv1yo_nI/AAAAAAAAAA8/TjOEERh3YZI/s1600-h/GishnuProgress14.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_GY6NYsGBosc/RYGnv1yo_nI/AAAAAAAAAA8/TjOEERh3YZI/s320/GishnuProgress14.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5008468700947873394" /&gt;&lt;/a&gt;&lt;br /&gt;Now to life-drawing class.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-593739402870058433?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/593739402870058433/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=593739402870058433' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/593739402870058433'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/593739402870058433'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2006/12/heads-up.html' title='Heads Up'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_GY6NYsGBosc/RYGnv1yo_nI/AAAAAAAAAA8/TjOEERh3YZI/s72-c/GishnuProgress14.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-333772898741621292</id><published>2006-12-14T01:27:00.000-08:00</published><updated>2006-12-14T01:40:41.660-08:00</updated><title type='text'>Zbrush Happy</title><content type='html'>So after along time, that is about a weeks worth of unwrapping between work and other school projects I finally was able to attack it with Zbrush and go crazy with wrinkles which would be very difficult to do in XSI when in Zbrush it is a matter of a few brush strokes.&lt;br /&gt;&lt;br /&gt;Anyways besides doing wrinkle detail I also sculpted out the bodies structor alot more giving Guishnu a more definded mucsel structure, viens, scars and other lovely things. Most of the detail you see I have done with just the standard brush. Inflating, smoothing, pinching, repeat... Working up through different subdivsions and going back and forward between then. &lt;br /&gt;&lt;br /&gt;At this moment I am fairly happy with Guishnu's body and will be now focusing on his head. I will also be bringing in his bracers, tusks and such to add further detail to them but I am going to leave them until later.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_GY6NYsGBosc/RYEbXFyo_mI/AAAAAAAAAAw/almzEe7n6a0/s1600-h/GishnuProgress13.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_GY6NYsGBosc/RYEbXFyo_mI/AAAAAAAAAAw/almzEe7n6a0/s320/GishnuProgress13.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5008314344118222434" /&gt;&lt;/a&gt;&lt;br /&gt;I've got about 12 hours worth of detailing, texturing and rigging adead of me before I start rendering everything out. Which equals lack of sleep and care for ATL200 class.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-333772898741621292?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/333772898741621292/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=333772898741621292' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/333772898741621292'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/333772898741621292'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2006/12/zbrush-happy.html' title='Zbrush Happy'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_GY6NYsGBosc/RYEbXFyo_mI/AAAAAAAAAAw/almzEe7n6a0/s72-c/GishnuProgress13.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-6452491341161300536</id><published>2006-12-07T21:01:00.000-08:00</published><updated>2006-12-07T21:14:25.605-08:00</updated><title type='text'>Guishnu as a Sculpture</title><content type='html'>I did this model before I even started working on my 3D project of Guishnu. In fact this is part 2 of what is to be 4 parts of a large project. First I started out with coming up with concept drawings of creatures I might want to do (see below in an older post for two examples). I then from those drawings created a 15.5 inchsculpture out of wire, tine foil, and sculpty (smothing way better then clay for the fact that it doesn't dry out). I then did it in 3D using XSI and will be attacking it with Zbrush. &lt;br /&gt;&lt;br /&gt;I've posted below the progression that it took me to create the sculpture. (Click the imgae to see them in Higher Rez.)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_GY6NYsGBosc/RXj0aU1-XrI/AAAAAAAAAAk/CgMrkg-Ceps/s1600-h/Guishnu+Inprogress.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_GY6NYsGBosc/RXj0aU1-XrI/AAAAAAAAAAk/CgMrkg-Ceps/s320/Guishnu+Inprogress.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5006019718931177138" /&gt;&lt;/a&gt;&lt;br /&gt;Now back to some more homework :P&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-6452491341161300536?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/6452491341161300536/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=6452491341161300536' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/6452491341161300536'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/6452491341161300536'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2006/12/guishnu-as-sculpture.html' title='Guishnu as a Sculpture'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_GY6NYsGBosc/RXj0aU1-XrI/AAAAAAAAAAk/CgMrkg-Ceps/s72-c/Guishnu+Inprogress.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-2903267346248035315</id><published>2006-12-05T17:18:00.000-08:00</published><updated>2006-12-05T17:41:04.958-08:00</updated><title type='text'>Thats it I'm Done! No more! Nata! Well... Ok Maybe.</title><content type='html'>Well I have finished my last hour and I have to say I am pretty happy with it myself and am earger to take it to the next level of detail in Zbrush. I believe this will be a strong base model and so now all I have to do is unwrap it :( I really don't like this part. Of all the things needed to do in modeling unwrapping is my least favorite.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/fIjfCyBecfc"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/fIjfCyBecfc" type="application/x-shockwave-flash" width="420" height="330"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_GY6NYsGBosc/RXYeYhviIyI/AAAAAAAAAAY/hyVadyV83mU/s1600-h/GishnuProgress12.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_GY6NYsGBosc/RXYeYhviIyI/AAAAAAAAAAY/hyVadyV83mU/s320/GishnuProgress12.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5005221442592318242" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;"Yawn...." Well on wards for the glory of Auir! I will adventure to the school for my lab and start some major web-designing for ID.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-2903267346248035315?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/2903267346248035315/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=2903267346248035315' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/2903267346248035315'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/2903267346248035315'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2006/12/thats-it-im-done-no-more-nata-well-ok.html' title='Thats it I&apos;m Done! No more! Nata! Well... Ok Maybe.'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_GY6NYsGBosc/RXYeYhviIyI/AAAAAAAAAAY/hyVadyV83mU/s72-c/GishnuProgress12.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-3419481912978603160</id><published>2006-12-05T14:06:00.001-08:00</published><updated>2006-12-05T14:06:50.488-08:00</updated><title type='text'>One Hour Remaining</title><content type='html'>I've got one hour left and I will find myself finished the alotted time given me to build the base model in XSI for later on Zbrushing. So far what is new is all the jewlary is finished, I added an eye and fixed the geometry around the eye to fit the newly made eyeball. I further fixed the legs to make the edge loops flow more smoothly.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_GY6NYsGBosc/RXXs7RviIxI/AAAAAAAAAAM/G1lwRU4uB_Y/s1600-h/GishnuProgress11.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_GY6NYsGBosc/RXXs7RviIxI/AAAAAAAAAAM/G1lwRU4uB_Y/s320/GishnuProgress11.jpg" alt="" id="BLOGGER_PHOTO_ID_5005167064011383570" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Any suggestions or for ever hold your peace for this project is comming to an end?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-3419481912978603160?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/3419481912978603160/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=3419481912978603160' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/3419481912978603160'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/3419481912978603160'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2006/12/one-hour-remaining.html' title='One Hour Remaining'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_GY6NYsGBosc/RXXs7RviIxI/AAAAAAAAAAM/G1lwRU4uB_Y/s72-c/GishnuProgress11.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-116491445414675421</id><published>2006-11-30T09:49:00.000-08:00</published><updated>2006-11-30T11:20:54.200-08:00</updated><title type='text'>10 Hours Gone 2 More to Go.</title><content type='html'>Ok I've cleaned up my geometry like Fransico suggested, making it flow more towards the mucel structure. I think I will further clean up the legs in the next few hours left. I've also made him his braclets and loin cloth and started on his necklace they were quite simple to make. I also did some detail work in the hands and around the eye. When I was doing the hadns I found out something that I didn't even notice when I first made them. I made 4 fingers, check the pictuer out he is supose to have 3.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/x/blogger/4274/2368/1600/844347/GishnuProgress10.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/x/blogger/4274/2368/320/626630/GishnuProgress10.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/x/blogger/4274/2368/1600/481437/GishnuProgress09.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/x/blogger/4274/2368/320/946373/GishnuProgress09.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Now to eat something and get ready for Jeff's class.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-116491445414675421?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/116491445414675421/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=116491445414675421' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/116491445414675421'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/116491445414675421'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2006/11/10-hours-gone-2-more-to-go.html' title='10 Hours Gone 2 More to Go.'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-116483156413679274</id><published>2006-11-29T12:14:00.000-08:00</published><updated>2006-11-29T12:19:24.156-08:00</updated><title type='text'>Drill Resaults</title><content type='html'>Here's my modeling resaults on that 3 hour head you had for us. I got pretty far, not as far as I wanted but fairly far. I'll have to get Nolan and Cassy to mark it and give you the mark for it next class or so.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/x/blogger/4274/2368/1600/112897/Headprogress02.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/x/blogger/4274/2368/320/973151/Headprogress02.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/x/blogger/4274/2368/1600/724858/Headprogress01.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/x/blogger/4274/2368/320/554409/Headprogress01.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Now back to making Guishnu look more cool :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-116483156413679274?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/116483156413679274/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=116483156413679274' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/116483156413679274'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/116483156413679274'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2006/11/drill-resaults.html' title='Drill Resaults'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-116477674889811105</id><published>2006-11-28T20:56:00.000-08:00</published><updated>2006-11-28T21:05:48.910-08:00</updated><title type='text'>Heading in the Right Direction?</title><content type='html'>Well I've done what I was planning to get done. Go to the school and eat something :P I also duplicated the pace were the tusks come out and merged them. Merged the head to the body and defined the neck's structure and then made the trunk. I wasn't quite sure if I should have the trunk hanging down or strieght out for better rigging. I went with hanging down cause it looks better and fallowed my drawing.&lt;br /&gt;&lt;br /&gt;Below I have added close ups on the head, since that was may main focus for this hour and then shots of the hole figure.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/x/blogger/4274/2368/1600/409865/GishnuProgress07.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/x/blogger/4274/2368/320/503336/GishnuProgress07.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/x/blogger/4274/2368/1600/964164/GishnuProgress08.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/x/blogger/4274/2368/320/64966/GishnuProgress08.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;As said before I'll be spending my last three hours on detailing and making the jewlary, which made me think do you know any good tuts on cloth? I'm going to spend some time looking for open and practising to see if it will work. Otherwise I'll just model the cloth and fudge the deformations as best as I can when it comes time to pose the character.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-116477674889811105?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/116477674889811105/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=116477674889811105' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/116477674889811105'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/116477674889811105'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2006/11/heading-in-right-direction_28.html' title='Heading in the Right Direction?'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-116476750602316142</id><published>2006-11-28T18:20:00.000-08:00</published><updated>2006-11-28T18:31:46.046-08:00</updated><title type='text'>One More Step Ahead...</title><content type='html'>Well I got rid of the trunk and added more edge loops. I also added an area for the tusks to come out of and will quickly duplicate them for the second pair. My next step will to merge the head to the model and work on the neck and trunk hopefully making a competele rough body that I'll have 3 more hours to do details and jewlary.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/x/blogger/4274/2368/1600/798331/GishnuProgress06.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/x/blogger/4274/2368/320/287616/GishnuProgress06.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;There will now be a pause in between while I walk to the school for a Lab and get some food.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-116476750602316142?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/116476750602316142/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=116476750602316142' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/116476750602316142'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/116476750602316142'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2006/11/one-more-step-ahead.html' title='One More Step Ahead...'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-116476265362670558</id><published>2006-11-28T16:40:00.000-08:00</published><updated>2006-11-28T17:10:54.563-08:00</updated><title type='text'>Heads Up!</title><content type='html'>Ok I've moved on to focusing on the head. Here's what I got in an hour. I've posted my starting block to show the progression. I've added to the main features and blocked out others. I hope to have the area for the first set of tusks made here within the next hour, possibly the second while keeping everythign nice and round.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/x/blogger/4274/2368/1600/512738/GishnuProgress04.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/x/blogger/4274/2368/320/590155/GishnuProgress04.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/x/blogger/4274/2368/1600/435787/GishnuProgress05.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/x/blogger/4274/2368/320/823053/GishnuProgress05.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I'm thinking of getting rid of the trunk for now cause its getting in the way and I dont feel like shaping it as of yet.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-116476265362670558?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/116476265362670558/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=116476265362670558' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/116476265362670558'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/116476265362670558'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2006/11/heads-up.html' title='Heads Up!'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-116475894153970247</id><published>2006-11-28T10:17:00.000-08:00</published><updated>2006-11-28T16:09:01.676-08:00</updated><title type='text'>Body Updating</title><content type='html'>Heres an update on exactly what I said I would probly have time for and that was making the legs look more proper. Look he now has toes and a knee cap! I also spend some time rounding out the character and adding some other detail.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/x/blogger/4274/2368/1600/154302/GishnuProgress03.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/x/blogger/4274/2368/320/392655/GishnuProgress03.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I spent most of the morning practising the head and I will be now working on it. Their updates will be posted as the hours go past.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-116475894153970247?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/116475894153970247/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=116475894153970247' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/116475894153970247'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/116475894153970247'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2006/11/body-updating.html' title='Body Updating'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-116460695709998502</id><published>2006-11-26T21:41:00.000-08:00</published><updated>2006-11-26T21:55:57.110-08:00</updated><title type='text'>And About 2hrs later...</title><content type='html'>Heres an update. I was just reminded that I was to update my progress every hour, oops... I'll do it every hour after this one. &lt;br /&gt;&lt;br /&gt;Anyways... I extracted and hide the head and will work on it when I finish the three hours I alotted to the body tweaking. As you can see I added Edge Loops and fingers! At least a lot more then what I had before. Constently tweaking points to make sure everything is nice and round I added mucle formation and fat. &lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/x/blogger/4274/2368/1600/823915/GishnuProgress02.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/x/blogger/4274/2368/320/259442/GishnuProgress02.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;For the last hour I am planning to work on the leg more and add some toes. But I'll do that latter some time. Right now I'm going to practise the head cause damn they are hard. Speaking of practicing on a head I need to do another human head... Ah... so much lovly things to model and so little time to do to them.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-116460695709998502?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/116460695709998502/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=116460695709998502' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/116460695709998502'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/116460695709998502'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2006/11/and-about-2hrs-later.html' title='And About 2hrs later...'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-116442314546448744</id><published>2006-11-24T18:44:00.000-08:00</published><updated>2006-11-24T18:52:25.480-08:00</updated><title type='text'>Behold the Beast!</title><content type='html'>This is my most recent piece of work (I have other I still need to post but they will have to come later. I'll be posting my progress as it goes cause one of my 3D instructors needs us to so he can mark as we go. I have 12 hours to model this creature so that it is Zbrush ready. So far this is what I have done in 3hrs. It is a basic block model and I will add further edge loops as I continue to work on it.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/x/blogger/4274/2368/1600/81645/Side.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/x/blogger/4274/2368/400/711597/Side.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/x/blogger/4274/2368/1600/640453/Front.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/x/blogger/4274/2368/400/976341/Front.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/x/blogger/4274/2368/1600/845448/GishnuProgress01.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/x/blogger/4274/2368/400/125191/GishnuProgress01.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;But now off to see The Fountain :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-116442314546448744?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/116442314546448744/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=116442314546448744' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/116442314546448744'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/116442314546448744'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2006/11/behold-beast.html' title='Behold the Beast!'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-116127994252990770</id><published>2006-10-19T09:38:00.000-07:00</published><updated>2006-10-19T10:45:42.580-07:00</updated><title type='text'>Building blocks for buildings...</title><content type='html'>Ok... So its been over 3 months since I last updated this blog with stuff I that have worked on, and there has been a lot. Well like 4 more 3D models I have worked on and a couple of paintings I did in photoshop.&lt;br /&gt;&lt;br /&gt;Getting on the the images below. My next assignment after the bunny machine was to make an architectural building. Myself have always loved Japanese castles and the way they looked and so I decided to model one. &lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/4274/2368/1600/Building01.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/4274/2368/320/Building01.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/4274/2368/1600/Building03.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/4274/2368/320/Building03.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/4274/2368/1600/Building04.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/4274/2368/320/Building04.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/4274/2368/1600/Building02.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/4274/2368/320/Building02.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The hardest part was scaling and making sure that every piece was the correct size. Even with like over 30 reference pictures the task of making the building look true to its design proved to be quite difficult. But I count myself lucky cause I was able to find a plastic model of the building at a model shop. Though it was small it proved to be very useful to help measure the height and width of everything that that it looked more correct then what it would have been without such a reference.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-116127994252990770?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/116127994252990770/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=116127994252990770' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/116127994252990770'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/116127994252990770'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2006/10/building-blocks-for-buildings.html' title='Building blocks for buildings...'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-115524521553003843</id><published>2006-08-10T14:08:00.000-07:00</published><updated>2006-08-10T14:26:55.566-07:00</updated><title type='text'>Ra-Bit Slayer X-360</title><content type='html'>I started out the second year focusing on modeling, not animation, and with a mechanical mockery of '&lt;i&gt;Wallace and Gromit's&lt;/i&gt;' bunny sucking machine. For of those that dont know what I am talking about it is this machine for thier movie:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://thecia.com.au/reviews/w/images/wallace-and-gromit-curse-of-the-wererabbit-2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://thecia.com.au/reviews/w/images/wallace-and-gromit-curse-of-the-wererabbit-2.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The goal was to make the model in the '&lt;i&gt;Wallace and Gromit&lt;/i&gt;' style but... I didn't want a machine that just sucked up little bunnies. I needed away to get rid of them and so I designed mine after a blender.&lt;br /&gt;&lt;br /&gt;Ladies and Gentalmen I give you the &lt;b&gt;Ra-Bit Slayer X-360&lt;/b&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/BunnyMachine_FIN.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/BunnyMachine_FIN.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/Preview03.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/Preview03.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/Preview06.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/Preview06.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/Preview04.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/Preview04.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-115524521553003843?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/115524521553003843/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=115524521553003843' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/115524521553003843'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/115524521553003843'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2006/08/ra-bit-slayer-x-360.html' title='Ra-Bit Slayer X-360'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-115284905402141907</id><published>2006-07-13T20:34:00.000-07:00</published><updated>2006-07-13T20:50:54.036-07:00</updated><title type='text'>One rung at a time...</title><content type='html'>So about a month back Fransico said, "Your next assignment is this." We had to animate Stewie climbing up a ladder. The assignment objectives were to have Stewie climb up the ladder grab an object and then come down. Well... my mind was to obsessed as to how he was to climb up that when I modeled the ladder I made it Huge. Not a smart idea of a weeks worth of animation assignmnet but I did it anyways and it didn't turn out that bad. My only complaint is that the going down part is alittle long.&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/4tI_YAWEj8o"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/4tI_YAWEj8o" type="application/x-shockwave-flash" width="400" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-115284905402141907?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/115284905402141907/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=115284905402141907' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/115284905402141907'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/115284905402141907'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2006/07/one-rung-at-time.html' title='One rung at a time...'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-115024648788441839</id><published>2006-06-13T17:48:00.000-07:00</published><updated>2006-06-13T17:57:32.576-07:00</updated><title type='text'>Damn that was heavey ;)</title><content type='html'>So my latest assignment was making Stewe, a pre-made character, lift up a heavy box. I in the end I decided to Toon Shade it, other known as Cell Shading. Next is making Stewe climb up a ladder.&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="350" height="300"&gt;&lt;param name="movie" value="http://www.youtube.com/v/-cFs7L2Dh4g"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/-cFs7L2Dh4g" type="application/x-shockwave-flash" width="350" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-115024648788441839?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/115024648788441839/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=115024648788441839' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/115024648788441839'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/115024648788441839'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2006/06/damn-that-was-heavey.html' title='Damn that was heavey ;)'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-114998811394916947</id><published>2006-06-10T17:09:00.000-07:00</published><updated>2006-06-10T18:08:33.963-07:00</updated><title type='text'>Superly Slow for Updating Blog...</title><content type='html'>Well I finished the body and attached the head over a month ago not to mention that I  even textured it. I had two weeks in order to model the body and one week to texture. I remodeled the body 6 times until I got it the way I wanted and when I was finally finished my sixth  I wanted to re-do it again but I didn't have time considering that I was working on the sixth version I was suppose to be texturing so... I might do it later.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/SuperHero02.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/SuperHero02.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/SuperHero03.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/SuperHero03.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/SuperHero04.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/SuperHero04.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/SuperHero01.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/SuperHero01.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Textureing was alittle fun. I'm not overly well versed in PhotoShop but I didn't think this was that bad. What was really annoying was unwrapping my character that was an experience in itself and given a "next-time" I am pretty sure I'll do better.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/SuperHero06.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/SuperHero06.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/SuperHero05.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/SuperHero05.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-114998811394916947?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/114998811394916947/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=114998811394916947' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/114998811394916947'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/114998811394916947'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2006/06/superly-slow-for-updating-blog.html' title='Superly Slow for Updating Blog...'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-114722644096496750</id><published>2006-05-09T17:44:00.000-07:00</published><updated>2006-05-09T19:00:40.980-07:00</updated><title type='text'>The Life of a Supper Hero...</title><content type='html'>So I start off this next semester with a new project, create my self as a super hero! This was going to be my first human model I ever had to work on and well... I clearly got excited. So much so that when I started my sketchs they didn't quite add up to what Fransico stated the character had to be based from.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/pic04.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/pic04.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/pic03.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/pic03.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/pic02.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/pic02.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/pic01.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/pic01.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;See the main thing I forgot was that it was suppose to be in a "Incrediables" style... and well as you can see I was a little towards the Marvel Comic style insted of Pixar.  So... I did a few more drawings focusing on the face because that is what we were going to model first.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/face03.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/face03.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/face02.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/face02.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/face01.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/face01.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/faces01.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/faces01.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;As you can see I was on beter track after that. Know on to mobeling the head. This was pretty fun, I mean there was a giant learning curve and I like remade my head no more then 6 times but... I finally made one that I liked and looked pretty close to my drawing.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/HeroFace03.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/HeroFace03.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/HeroFace02.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/HeroFace02.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y226/Cridder/HeroFace01.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://i6.photobucket.com/albums/y226/Cridder/HeroFace01.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;And ya... Now on to the body, that will be comming soon. (It's not easy being a hero.)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-114722644096496750?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/114722644096496750/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=114722644096496750' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/114722644096496750'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/114722644096496750'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2006/05/life-of-supper-hero.html' title='The Life of a Supper Hero...'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-114582517679806911</id><published>2006-04-23T13:40:00.000-07:00</published><updated>2006-04-23T13:46:16.810-07:00</updated><title type='text'>Well I guess it just didn't want to work....</title><content type='html'>The movie I was trying to host is just not wanting to work, which in all truth sucks. But ya it was for all those noobs attending Boot-Camp at CATO, a short video that when through both my bike model and whale animation.&lt;br /&gt;&lt;br /&gt;But hey, if I can get the movie host I'll post it on here. The good new was I was able to get it to Fransico through MSN. I guess Microsoft has some good points.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-114582517679806911?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/114582517679806911/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=114582517679806911' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/114582517679806911'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/114582517679806911'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2006/04/well-i-guess-it-just-didnt-want-to.html' title='Well I guess it just didn&apos;t want to work....'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-114349947317369716</id><published>2006-03-27T14:42:00.000-08:00</published><updated>2006-03-27T14:44:33.183-08:00</updated><title type='text'>You'll just have to wait.</title><content type='html'>Fransico you'll have to wait until the damn video uploads. It is 99.somthing mbs and the max I can host is 100mbs so I'm cutting it short and because its size it will take a bit to upload. Peace :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-114349947317369716?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/114349947317369716/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=114349947317369716' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/114349947317369716'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/114349947317369716'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2006/03/youll-just-have-to-wait.html' title='You&apos;ll just have to wait.'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-114290099889763621</id><published>2006-03-20T16:22:00.000-08:00</published><updated>2006-03-20T16:29:58.936-08:00</updated><title type='text'>Hey its another Update, Could this be the last?</title><content type='html'>Ok I am getting sick of trying to animate these balls. The more I fiddle with them the more I wish I am modeling somthing cool. Like both animation and modeling but I think that I prefer modeling over animation. Who knows though, Fransico may change my mind when I start next summester, cause form what I remember seeing of the second years they get to do alot of modeling.&lt;br /&gt;&lt;br /&gt;Ok on to the animation. I have tried everything that I can possible think of and spent hours trying to make each ball work how I want them to be. I have been stairing at this damn screen so long that I am pretty sure I am missing things that are wrong. Any ideas?&lt;br /&gt;&lt;br /&gt;&lt;object width="405" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/sDUFTkX5DOY"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/sDUFTkX5DOY" type="application/x-shockwave-flash" width="400" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-114290099889763621?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/114290099889763621/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=114290099889763621' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/114290099889763621'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/114290099889763621'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2006/03/hey-its-another-update-could-this-be.html' title='Hey its another Update, Could this be the last?'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-114282583437858914</id><published>2006-03-19T19:32:00.000-08:00</published><updated>2006-03-19T19:37:14.390-08:00</updated><title type='text'>Yes it is another Ball Update.</title><content type='html'>Ok I fixed a bunch of things like makign the red balls decent go faster and its bouncing down the stairs more ball like. I believe that I am pretty much done but then again this project is pretty hard.&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ghEefPoH3o0"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/ghEefPoH3o0" type="application/x-shockwave-flash" width="400" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-114282583437858914?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/114282583437858914/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=114282583437858914' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/114282583437858914'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/114282583437858914'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2006/03/yes-it-is-another-ball-update.html' title='Yes it is another Ball Update.'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-114272962126718027</id><published>2006-03-18T15:39:00.000-08:00</published><updated>2006-03-18T16:53:41.280-08:00</updated><title type='text'>Hey what do you know another Update.</title><content type='html'>Ok the animation is comming along some what. I am still trying to make that damn fat ball look heavy. I have been messing around witht he F-Curves and dope sheet and still can't seem to get it the way I want it. It should have a little quick part going into the jump and then a fast fall... Ya its alittle annoying.&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/VIZ7CJYyigE"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/VIZ7CJYyigE" type="application/x-shockwave-flash" width="400" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-114272962126718027?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/114272962126718027/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=114272962126718027' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/114272962126718027'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/114272962126718027'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2006/03/hey-what-do-you-know-another-update.html' title='Hey what do you know another Update.'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-114272328140976144</id><published>2006-03-18T15:05:00.000-08:00</published><updated>2006-03-18T15:08:01.420-08:00</updated><title type='text'>Ball Animation update.</title><content type='html'>Heres an update on my ball animation. I have pretty much timed out everything the way I want it and am now fooling around with the F-curves to try and make the fat ball's character seem heavey and fat and so on.&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/vtibiz5E9zU"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/vtibiz5E9zU" type="application/x-shockwave-flash" width="400" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-114272328140976144?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/114272328140976144/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=114272328140976144' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/114272328140976144'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/114272328140976144'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2006/03/ball-animation-update.html' title='Ball Animation update.'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-114261463995807258</id><published>2006-03-17T08:33:00.000-08:00</published><updated>2006-03-17T08:57:19.970-08:00</updated><title type='text'>Ball Animation01</title><content type='html'>Here is the ball animation. Some of animation is off because I am currently working on the timeing.&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/HovLvC4xFLs"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/HovLvC4xFLs" type="application/x-shockwave-flash" width="400" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-114261463995807258?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/114261463995807258/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=114261463995807258' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/114261463995807258'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/114261463995807258'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2006/03/ball-animation01.html' title='Ball Animation01'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-114261252511544195</id><published>2006-03-17T08:16:00.000-08:00</published><updated>2006-03-17T08:26:13.376-08:00</updated><title type='text'>My Bike Video</title><content type='html'>So ya at the begining of this term Fransico had us model a bike. Insted of just rotoscoping a picture from the net me and Chriss W. went out to Cyclepath and took like 50 pictures of a bike. This video is both a thankyou video to Cyclepath for letting us use their product, and a video to show what I have done.&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/762UQhnavMs"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/762UQhnavMs" type="application/x-shockwave-flash" width="400" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;PS. You'll probly not be able to read the text and the video may play really fast in part because I had to compress it and the compressor I used was annoying in the fact it took curtain areas speed them up.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-114261252511544195?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/114261252511544195/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=114261252511544195' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/114261252511544195'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/114261252511544195'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2006/03/my-bike-video.html' title='My Bike Video'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-114236521455366344</id><published>2006-03-14T11:38:00.000-08:00</published><updated>2006-03-14T11:42:26.036-08:00</updated><title type='text'>Whale FIN!</title><content type='html'>Hey the whale is finished. So ya here it is, oh and you may want to fast-forward through the 10sec of black screen and turn on your speakers because there is sound.&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="300"&gt;&lt;param name="movie" value="http://www.youtube.com/v/N81hOnHpSqo"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/N81hOnHpSqo" type="application/x-shockwave-flash" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-114236521455366344?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/114236521455366344/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=114236521455366344' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/114236521455366344'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/114236521455366344'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2006/03/whale-fin.html' title='Whale FIN!'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-114205961451079229</id><published>2006-03-10T22:44:00.000-08:00</published><updated>2006-03-10T22:46:54.510-08:00</updated><title type='text'>Ah... Never mind.</title><content type='html'>Never mind I figured it out and I seem to be talking to myself which is fine. I needed to republish my who blog to make it visiable for the public. Sorry Fransico if you did not get to see my whale on the date that you set. I am pretty sure now that it is visible and should be able to be viewed.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-114205961451079229?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/114205961451079229/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=114205961451079229' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/114205961451079229'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/114205961451079229'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2006/03/ah-never-mind.html' title='Ah... Never mind.'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-114205923754614598</id><published>2006-03-10T22:36:00.000-08:00</published><updated>2006-03-10T22:40:37.546-08:00</updated><title type='text'>Is it me or does my blog not like me?</title><content type='html'>This is totally screwy. I made a post on tuesday called "Good Morning Fransico" and to my knowledge it was posted. But when I checked to day it was not posted. Yet in my Edit posts section it was right there and when I clicked on it it asked if I would like to publish it. I clicked yes and it appears that it is up again. Sorry if it was missed.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-114205923754614598?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/114205923754614598/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=114205923754614598' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/114205923754614598'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/114205923754614598'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2006/03/is-it-me-or-does-my-blog-not-like-me.html' title='Is it me or does my blog not like me?'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-114175157192452615</id><published>2006-03-07T08:51:00.000-08:00</published><updated>2006-03-10T22:35:23.370-08:00</updated><title type='text'>Good Morning Fransico!</title><content type='html'>Whats up, here is the short whale video you wanted. If the link is not working for you then I well email it to you.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object height="350" width="400"&gt;&lt;param name="movie" value="http://www.youtube.com/v/wIMxAT1_z0E"&gt;&lt;embed src="http://www.youtube.com/v/wIMxAT1_z0E" type="application/x-shockwave-flash" height="350" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Me and Windsor were able to figure out a bit of the lighting stuff but it still is not as good as this:&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;p&gt;&lt;font size="1" face="Verdana,Arial,Helvetica"&gt;&lt;a href="#" onclick="return showAnim('dolphin_anim.html');"&gt;&lt;img height="300" width="400" src="http://www.gnomononline.com/tutorials/lightfog/lightfog_F.jpg" border="0"&gt;&lt;/a&gt;&lt;/font&gt;&lt;/p&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;center&gt;&lt;p&gt;&lt;font size="1" face="Verdana,Arial,Helvetica"&gt;click above for movie.&lt;/font&gt;&lt;/p&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;I'll ask Gram when I get the chance, but for now it looks pretty good and murky :) At least that is my opinion, thought it is a pain in the ass to render. Have fun in nice warm Mexico :P&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-114175157192452615?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/114175157192452615/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=114175157192452615' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/114175157192452615'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/114175157192452615'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2006/03/good-morning-fransico.html' title='Good Morning Fransico!'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-114154220893033505</id><published>2006-03-04T22:32:00.000-08:00</published><updated>2006-03-04T23:03:28.940-08:00</updated><title type='text'>I guess great thinkers think alike...</title><content type='html'>&lt;p class="MsoNormal"&gt;For a class assignment we were to think up of game ideas and then right a High Concept about them. Well for those of you that truly know me I always go a bit beyond when it comes to creating things that I really want to make.&lt;br /&gt;&lt;br /&gt;Anyways to get to the point I thought up a game design for an evolution game called: Evolution of Life Online (E.L.O) that would be totally intense. The world's ocean would be your play-ground at first as a little cell organism. From there you would evolve further to the point were you would be more then just small organism to a fish, insect or other water creature. You would soon leave the water and the world would be yours to survive on. Within time you would evolve to the point of an intelligent being and gain technology to the point were you would leave your world to explore and populate others. Moving form the solar system to galaxy and further in to the universe you would encounter other players and their galaxies, solar system and planets. There you would befriend or give war.&lt;br /&gt;&lt;br /&gt;The intensity of the world is nothing when it comes to creature customization. This is the key element of the game. As you evolve you change the world around you because of your choices of survival. The very way you look, move, act, attack and defend well determine if your species will survive.&lt;br /&gt;&lt;br /&gt;Cutting to closer to the point my friend who I have asked to review my game concept and other information found this:&lt;br /&gt;&lt;a href="http://video.google.com/videoplay?docid=8372603330420559198&amp;amp;q=spore"&gt;Spore&lt;/a&gt; by: Maxis Entertainment, produced by EA. Visit &lt;a href="http://www.spore.ea.com/"&gt;Spore's Main Website&lt;/a&gt; to learn more.&lt;br /&gt;&lt;br /&gt;As you well see from the video is an almost completed version of the game I have imagined, though they do not reveal everything my game in words was pretty much the same but with a few slight twists. For example my game was more RPG orientated while theirs near the end is more RTS/Sims orientated.&lt;br /&gt;&lt;br /&gt;Need less to say I think this game well rock! Though it is crummy that I couldn't design it :( but then again who knows what the future well bring. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-114154220893033505?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/114154220893033505/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=114154220893033505' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/114154220893033505'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/114154220893033505'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2006/03/i-guess-great-thinkers-think-alike.html' title='I guess great thinkers think alike...'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23172608.post-114114715835929763</id><published>2006-02-28T09:14:00.000-08:00</published><updated>2006-02-28T18:05:12.650-08:00</updated><title type='text'>Welcome to Ludus Intestina (Interal Game)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/4274/2368/1600/banner.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/4274/2368/320/banner.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;This bog well be for future animation perposes.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23172608-114114715835929763?l=internal-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://internal-game.blogspot.com/feeds/114114715835929763/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23172608&amp;postID=114114715835929763' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/114114715835929763'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23172608/posts/default/114114715835929763'/><link rel='alternate' type='text/html' href='http://internal-game.blogspot.com/2006/02/welcome-to-ludus-intestina-interal.html' title='Welcome to Ludus Intestina (Interal Game)'/><author><name>Orrie Walls</name><uri>http://www.blogger.com/profile/17013386864531909714</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_GY6NYsGBosc/SOET0OK2K-I/AAAAAAAAAD4/4FMHxXYGJnk/S220/VirbAvitar_Portate01.jpg'/></author><thr:total>0</thr:total></entry></feed>
