Anyways enough of a recap of were I'm at. At the moment I am only focusing on the face's defuse so the specular is a little daughnting but will be fixed in the near future. Thinks that adding a texture helped me see is that I need to fix the meshing around the eyes. There is large black space and for anywone thats a no, no. There is stretching in the ears and other areas besides the hair(which will be left as is). As soon as I get the difuse working to what I want I'll be adding grids for the hair. I was considering doing hair particals but I want to cut down on render time and I've seen some realy cool grid hair that worked in Dominance War this year and I want to see if I can get the same effect.
I'll keep ya posted.
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