Wednesday, February 04, 2009

Going Back


Well it has been a while since I posted anything on here, not to mention work on this project. Things have been going crazy for myself but with things on a little bit of a slower pace I thought I would start painting again and work on one of my older projects. I played around on the boys shirt and other colors on that character then decided to bring the dino into the picture with a quick base colour. More to come hopefully sooner then later.

Sunday, March 02, 2008

DWIII Continued

Well I'm not nearly as far added in this compo as I want to be. I'm still in the concepting stage and just started blocking out a basic female model. I still haven't decided on which character I want to make 3D on but I did some clean up drawings of the ones that I am thinking of doing.




Disclaimer: The name Voivodess is a user name of a dear friend who is a model/artist. I have been given permission to use her username/figure images to create this entry. All rights belong to Voivodess's art if I should post any of her photos. To see some of Voivodess's work please visit here website: Voivodess.com

Friday, February 22, 2008

Dominance War III Entry WIP

Dominance War is back and I've started doing some concepts. I will post my progress from time to time on here but you will be able to see more here: Dominance War III > Cridder > Voivodess


Disclaimer: The name Voivodess is a user name of a dear friend who is a model/artist. I have been given permission to use her username/figure images to create this entry. All rights belong to Voivodess's art if I should post any of her photos. To see some of Voivodess's work please visit here website: Voivodess.com

Thursday, December 13, 2007

New Project: Reflections

Well it has been like for ever since I posted something on my WIP board but here it is. My next 3D scene I am calling: Reflections. I will be modeling the environment, boy and dinosaur as planned in the sketch below. This piece will be considered a "fan art" from the painting and book series Dinotopia by James Gurney. For those of you that know me well you know I have always been a huge dinosaur geek and love James Gurney's work.
This scene his highly inspired from the Dinotopia digest novel: "Dinotopia: Chomper" by Donald F. Glut. My goal is to have everything modeled (low&high poly), textured, rigged and animated for a short 30 seconds then with a looping animation.

For those of you that have read the book I have been using a kid from my home town pool as Perry. I hope to keep it a surprise until I am finished the model of the boy Perry. So those that know him please keep it on the low down.

So far I have finished the base body structure of the boy model. I will be modeling his hair and cloths soon but so far it has taken me about 7hrs to get to here, 10hrs if you calculate searching the internet for images to find simlar body type of a boy between 12-16 from a front and side view. Not bad I guess... but I am hoping to cut the time down with more practice and less searching needed as my gallery of reference images fills.

I will keep you posted as I work on this between work and what not.

Saturday, July 28, 2007

31St Century Warrior - Update 25/07/07

Update:
Well its been a while since I last updated. Above I was playing with and SSS seeing if I could get it working with my normal map for it seemed to be over riding it. I tried everything from a Fake SSS, Reel SSS and no SSS. In both the no and fake SSS I could easily see my normal map working but in my Real SSS I found that it didnt want to work what so ever. I've tried pluggin it into both the SSS's bump and displacement with no luck.

Well I did some research to see why this was not working and it turns out that it does work in the SSS bump its just that with the 3+ colours mixing in the SSS it diludes the look of the normal map causing it to look flat. The ways to go around it is to push the normal in your textures that you are using for your SSS. It also helps to have an AO map and or Light map.

While I was doing some research I disided to do some work on the armour seeing how I wanted to look like metal wise. That is what was my metal material generally going to look like. I wanted the majority of my armour to act like a cars surface, reflecting 3 different colours depending on the angle you are looking at it.

In the image above I am using grids with transpency. I still have to make a spec map and play with the diffuse to give the hair more valume but it doesn't look that bad. Using grids is a low poly approach, and though my character is not lowpoly I thought to try it out to see if it will work well or if I should go with generated hair. You can see from the picture that up close it is noticable that I'm using grids for hair, but from a distance its harder to tell.

Thats about it. I'll post more as time progresses.