Monday, March 27, 2006

You'll just have to wait.

Fransico you'll have to wait until the damn video uploads. It is 99.somthing mbs and the max I can host is 100mbs so I'm cutting it short and because its size it will take a bit to upload. Peace :)

Monday, March 20, 2006

Hey its another Update, Could this be the last?

Ok I am getting sick of trying to animate these balls. The more I fiddle with them the more I wish I am modeling somthing cool. Like both animation and modeling but I think that I prefer modeling over animation. Who knows though, Fransico may change my mind when I start next summester, cause form what I remember seeing of the second years they get to do alot of modeling.

Ok on to the animation. I have tried everything that I can possible think of and spent hours trying to make each ball work how I want them to be. I have been stairing at this damn screen so long that I am pretty sure I am missing things that are wrong. Any ideas?

Sunday, March 19, 2006

Yes it is another Ball Update.

Ok I fixed a bunch of things like makign the red balls decent go faster and its bouncing down the stairs more ball like. I believe that I am pretty much done but then again this project is pretty hard.

Saturday, March 18, 2006

Hey what do you know another Update.

Ok the animation is comming along some what. I am still trying to make that damn fat ball look heavy. I have been messing around witht he F-Curves and dope sheet and still can't seem to get it the way I want it. It should have a little quick part going into the jump and then a fast fall... Ya its alittle annoying.

Ball Animation update.

Heres an update on my ball animation. I have pretty much timed out everything the way I want it and am now fooling around with the F-curves to try and make the fat ball's character seem heavey and fat and so on.

Friday, March 17, 2006

Ball Animation01

Here is the ball animation. Some of animation is off because I am currently working on the timeing.

My Bike Video

So ya at the begining of this term Fransico had us model a bike. Insted of just rotoscoping a picture from the net me and Chriss W. went out to Cyclepath and took like 50 pictures of a bike. This video is both a thankyou video to Cyclepath for letting us use their product, and a video to show what I have done.

PS. You'll probly not be able to read the text and the video may play really fast in part because I had to compress it and the compressor I used was annoying in the fact it took curtain areas speed them up.

Tuesday, March 14, 2006

Whale FIN!

Hey the whale is finished. So ya here it is, oh and you may want to fast-forward through the 10sec of black screen and turn on your speakers because there is sound.

Friday, March 10, 2006

Ah... Never mind.

Never mind I figured it out and I seem to be talking to myself which is fine. I needed to republish my who blog to make it visiable for the public. Sorry Fransico if you did not get to see my whale on the date that you set. I am pretty sure now that it is visible and should be able to be viewed.

Is it me or does my blog not like me?

This is totally screwy. I made a post on tuesday called "Good Morning Fransico" and to my knowledge it was posted. But when I checked to day it was not posted. Yet in my Edit posts section it was right there and when I clicked on it it asked if I would like to publish it. I clicked yes and it appears that it is up again. Sorry if it was missed.

Tuesday, March 07, 2006

Good Morning Fransico!

Whats up, here is the short whale video you wanted. If the link is not working for you then I well email it to you.

Me and Windsor were able to figure out a bit of the lighting stuff but it still is not as good as this:

click above for movie.

I'll ask Gram when I get the chance, but for now it looks pretty good and murky :) At least that is my opinion, thought it is a pain in the ass to render. Have fun in nice warm Mexico :P

Saturday, March 04, 2006

I guess great thinkers think alike...

For a class assignment we were to think up of game ideas and then right a High Concept about them. Well for those of you that truly know me I always go a bit beyond when it comes to creating things that I really want to make.

Anyways to get to the point I thought up a game design for an evolution game called: Evolution of Life Online (E.L.O) that would be totally intense. The world's ocean would be your play-ground at first as a little cell organism. From there you would evolve further to the point were you would be more then just small organism to a fish, insect or other water creature. You would soon leave the water and the world would be yours to survive on. Within time you would evolve to the point of an intelligent being and gain technology to the point were you would leave your world to explore and populate others. Moving form the solar system to galaxy and further in to the universe you would encounter other players and their galaxies, solar system and planets. There you would befriend or give war.

The intensity of the world is nothing when it comes to creature customization. This is the key element of the game. As you evolve you change the world around you because of your choices of survival. The very way you look, move, act, attack and defend well determine if your species will survive.

Cutting to closer to the point my friend who I have asked to review my game concept and other information found this:
Spore by: Maxis Entertainment, produced by EA. Visit Spore's Main Website to learn more.

As you well see from the video is an almost completed version of the game I have imagined, though they do not reveal everything my game in words was pretty much the same but with a few slight twists. For example my game was more RPG orientated while theirs near the end is more RTS/Sims orientated.

Need less to say I think this game well rock! Though it is crummy that I couldn't design it :( but then again who knows what the future well bring.