Ok I've cleaned up my geometry like Fransico suggested, making it flow more towards the mucel structure. I think I will further clean up the legs in the next few hours left. I've also made him his braclets and loin cloth and started on his necklace they were quite simple to make. I also did some detail work in the hands and around the eye. When I was doing the hadns I found out something that I didn't even notice when I first made them. I made 4 fingers, check the pictuer out he is supose to have 3.
Now to eat something and get ready for Jeff's class.
Thursday, November 30, 2006
Wednesday, November 29, 2006
Drill Resaults
Tuesday, November 28, 2006
Heading in the Right Direction?
Well I've done what I was planning to get done. Go to the school and eat something :P I also duplicated the pace were the tusks come out and merged them. Merged the head to the body and defined the neck's structure and then made the trunk. I wasn't quite sure if I should have the trunk hanging down or strieght out for better rigging. I went with hanging down cause it looks better and fallowed my drawing.
Below I have added close ups on the head, since that was may main focus for this hour and then shots of the hole figure.
As said before I'll be spending my last three hours on detailing and making the jewlary, which made me think do you know any good tuts on cloth? I'm going to spend some time looking for open and practising to see if it will work. Otherwise I'll just model the cloth and fudge the deformations as best as I can when it comes time to pose the character.
Below I have added close ups on the head, since that was may main focus for this hour and then shots of the hole figure.
As said before I'll be spending my last three hours on detailing and making the jewlary, which made me think do you know any good tuts on cloth? I'm going to spend some time looking for open and practising to see if it will work. Otherwise I'll just model the cloth and fudge the deformations as best as I can when it comes time to pose the character.
One More Step Ahead...
Well I got rid of the trunk and added more edge loops. I also added an area for the tusks to come out of and will quickly duplicate them for the second pair. My next step will to merge the head to the model and work on the neck and trunk hopefully making a competele rough body that I'll have 3 more hours to do details and jewlary.
There will now be a pause in between while I walk to the school for a Lab and get some food.
There will now be a pause in between while I walk to the school for a Lab and get some food.
Heads Up!
Ok I've moved on to focusing on the head. Here's what I got in an hour. I've posted my starting block to show the progression. I've added to the main features and blocked out others. I hope to have the area for the first set of tusks made here within the next hour, possibly the second while keeping everythign nice and round.
I'm thinking of getting rid of the trunk for now cause its getting in the way and I dont feel like shaping it as of yet.
I'm thinking of getting rid of the trunk for now cause its getting in the way and I dont feel like shaping it as of yet.
Body Updating
Heres an update on exactly what I said I would probly have time for and that was making the legs look more proper. Look he now has toes and a knee cap! I also spend some time rounding out the character and adding some other detail.
I spent most of the morning practising the head and I will be now working on it. Their updates will be posted as the hours go past.
I spent most of the morning practising the head and I will be now working on it. Their updates will be posted as the hours go past.
Sunday, November 26, 2006
And About 2hrs later...
Heres an update. I was just reminded that I was to update my progress every hour, oops... I'll do it every hour after this one.
Anyways... I extracted and hide the head and will work on it when I finish the three hours I alotted to the body tweaking. As you can see I added Edge Loops and fingers! At least a lot more then what I had before. Constently tweaking points to make sure everything is nice and round I added mucle formation and fat.
For the last hour I am planning to work on the leg more and add some toes. But I'll do that latter some time. Right now I'm going to practise the head cause damn they are hard. Speaking of practicing on a head I need to do another human head... Ah... so much lovly things to model and so little time to do to them.
Anyways... I extracted and hide the head and will work on it when I finish the three hours I alotted to the body tweaking. As you can see I added Edge Loops and fingers! At least a lot more then what I had before. Constently tweaking points to make sure everything is nice and round I added mucle formation and fat.
For the last hour I am planning to work on the leg more and add some toes. But I'll do that latter some time. Right now I'm going to practise the head cause damn they are hard. Speaking of practicing on a head I need to do another human head... Ah... so much lovly things to model and so little time to do to them.
Friday, November 24, 2006
Behold the Beast!
This is my most recent piece of work (I have other I still need to post but they will have to come later. I'll be posting my progress as it goes cause one of my 3D instructors needs us to so he can mark as we go. I have 12 hours to model this creature so that it is Zbrush ready. So far this is what I have done in 3hrs. It is a basic block model and I will add further edge loops as I continue to work on it.
But now off to see The Fountain :)
But now off to see The Fountain :)
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