Saturday, March 31, 2007

Returning...

Went to big old Vancouver and met some great people at Relic, EA and Propaganda Games. You guyz are great and I would like to thanky ou for once agian for your time :) You really made my trip to Vancouver worth it.

Comming back I've started working again on my two latest entries. The EA's: Reveal compotition and Digimill's: Animal Within. Currently lighting up Guishnu and making him look pretty and making it that the deformation map doesn't crash XSI. I found the best way at the moment to get around the hole crashing problem was to make the body use a normal map mixed with a displacement.

Heres what I got:


Still need to work with the normal map cause there are some stupid seems but I should have those fixed here soon. If I get this working without crashing I'm going to get an older save were he is not in pose and use the rigg and play with some minor animatoin for the turn around.

Thursday, March 22, 2007

Dominance War: Finished Concpet

Winning Pose:


Beuty Shot:


Construction Shot:


Texture Sheet:


Concept Sheet:


I have finished this dude. Thankyou everyone for your suggestions and support it really helped shape this guy to what he is now. I've learned alot by joining this compotition this year.

Now to focus on my other school work. Good luck to all you guyz out there doing Dominance War I hope to see you bad ass models at the finish line :)

Dominance War Update

Heres an update of were I'm at. Pretty much done.

Quick Turn-Around (Still texturing):


Figuring out Backgrounds:






Testing out Lighting:






More updates comming soon :)

Tuesday, March 20, 2007

Newest Tutorial: Alpha Brushes

My Newest Tutorial,

Alpha Brushes:
Creating Alpha Brushes for Zbrush’s Projection Master
.

This tutorial covers the process of creating Alpha Brushes used in Zbrush’s Projection Master to create detailed displacement on your Zbrush model, and suggestions on how to apply them.

Please Vote for it Here.

Dominance War

Well I really haven't been on top of posting my progress here on my latest project so I thought I should do a quick rundown of my past months progress on my Dominance War entry character.

My starting Concpet:


My final Concept:



My Base Modeling Progress:






Figuring out Poses:








Finished Pose and Base Model:


Zbrushing:




Texturing:










Current State:


Still currently texturing. I should be finished this part of it soon and I will move on to lighting and rendering.

Wednesday, February 28, 2007

Notice

Some older videos have been removed because the original founder of the character has asked our school not to allow students to post videos and or stills of their character because it is theres. Sorry to any of my viewers inconvience.

Wednesday, February 07, 2007

Creature Modeling X-Z

Check out my tutorial Creature modeling X-Z and please vote for it at DigiMill's Tutorial page.

WARNING: Like my models here this tutorial contains nude figures. Veiw disgression is advised.

Thursday, January 11, 2007

Moving into the New Term

Moving into the new term I still plan on re-rigging Guishnu and animating him as he is posed, I think I am going to give thatm to myself as homework of CM class. Anyways... I spent to day going to the gym, watching Dougie play Zelda and modeling another model. I have only created a base for it using one of my already premade bodies and then I made the head.

Keeping to the "God of Ancient Culture" theme I bring you Anubis the Egyptian god with a head of a jackel and a body of a man. I use a doberman's head as referance wanting it more strong then the slim faced jackel.






I was considering reducing the poly's more and relying on my Deformation map that I will make in Zbrush like Vitalle Naymushin does with his models but we will see.

Wednesday, December 20, 2006

Chipping Time Away...

"YAAAWWWNNN..."

It's late. I have pretty much finished texturing, at least to a point that is fair enough to start my rigging. I am planning on making a Cage of my model and all his extra's and using it to move my higher rez into pose. But before that here's an update as promised.

Tuesday, December 19, 2006

From One to Another...

The process of texturing I must amit is my least favorite part of modeling, but damn does it make the model look better when things are starting to go the way you want them. The other day I had an annoying problem were my displacement wouldn't show like this:



I spent over 8hours my my time that was needed to texture and rigg in trying to figure out why it wasn't working. For those that run into this problem I found that if you freeze your model and subdivided it at least twice it will do the trick. That is if you dont want to bring in a larger OBJ file of your model. My guess is that the computer just didn't have enough geometry in that area to comupt the information needed to render it.

But moving on. I thought I would share the point I am at in texturing. I am still wanting to do subserface lighting in the skin and tusk bones but at the moment I an unable to make that work properly. I only have a few things left to texture still though, those being the earings and the loincloth. I hope to have those done within a few hours and will post an updated image when I am finished that. But enough said here is my current state:


As you can see there are still some area's that need doing and tweeking. I really wish I had another week on this but insted I will have to hurry the texturing process so that it can make tomorrows 6:00pm due date. Which means I need to have a XSI that will allow me to rigg and render without any hassle.

Friday, December 15, 2006

Moving Along...

Moving along I have pretty much completed the alpha displacing using projecton master and will now clean up the body stucture and emphasize creases and wrinkles when needed. I will be soon importing the tusks and other clothing into Zbrush to add detail to them. There surface area is much smaller so I hope they will not take as long. I will then start texturing everything. But that is still a ways away.


And now back to work, but not after I grab something to eat ;)

Thursday, December 14, 2006

Heads Up

So I worked on the head a bit this morning for about 2hrs. I haven't used any alpha's yet to displace cause I am still in the molding stage, making sure everything is nice and pritty.


Now to life-drawing class.

Zbrush Happy

So after along time, that is about a weeks worth of unwrapping between work and other school projects I finally was able to attack it with Zbrush and go crazy with wrinkles which would be very difficult to do in XSI when in Zbrush it is a matter of a few brush strokes.

Anyways besides doing wrinkle detail I also sculpted out the bodies structor alot more giving Guishnu a more definded mucsel structure, viens, scars and other lovely things. Most of the detail you see I have done with just the standard brush. Inflating, smoothing, pinching, repeat... Working up through different subdivsions and going back and forward between then.

At this moment I am fairly happy with Guishnu's body and will be now focusing on his head. I will also be bringing in his bracers, tusks and such to add further detail to them but I am going to leave them until later.


I've got about 12 hours worth of detailing, texturing and rigging adead of me before I start rendering everything out. Which equals lack of sleep and care for ATL200 class.

Thursday, December 07, 2006

Guishnu as a Sculpture

I did this model before I even started working on my 3D project of Guishnu. In fact this is part 2 of what is to be 4 parts of a large project. First I started out with coming up with concept drawings of creatures I might want to do (see below in an older post for two examples). I then from those drawings created a 15.5 inchsculpture out of wire, tine foil, and sculpty (smothing way better then clay for the fact that it doesn't dry out). I then did it in 3D using XSI and will be attacking it with Zbrush.

I've posted below the progression that it took me to create the sculpture. (Click the imgae to see them in Higher Rez.)


Now back to some more homework :P

Tuesday, December 05, 2006

Thats it I'm Done! No more! Nata! Well... Ok Maybe.

Well I have finished my last hour and I have to say I am pretty happy with it myself and am earger to take it to the next level of detail in Zbrush. I believe this will be a strong base model and so now all I have to do is unwrap it :( I really don't like this part. Of all the things needed to do in modeling unwrapping is my least favorite.





"Yawn...." Well on wards for the glory of Auir! I will adventure to the school for my lab and start some major web-designing for ID.

One Hour Remaining

I've got one hour left and I will find myself finished the alotted time given me to build the base model in XSI for later on Zbrushing. So far what is new is all the jewlary is finished, I added an eye and fixed the geometry around the eye to fit the newly made eyeball. I further fixed the legs to make the edge loops flow more smoothly.


Any suggestions or for ever hold your peace for this project is comming to an end?

Thursday, November 30, 2006

10 Hours Gone 2 More to Go.

Ok I've cleaned up my geometry like Fransico suggested, making it flow more towards the mucel structure. I think I will further clean up the legs in the next few hours left. I've also made him his braclets and loin cloth and started on his necklace they were quite simple to make. I also did some detail work in the hands and around the eye. When I was doing the hadns I found out something that I didn't even notice when I first made them. I made 4 fingers, check the pictuer out he is supose to have 3.




Now to eat something and get ready for Jeff's class.

Wednesday, November 29, 2006

Drill Resaults

Here's my modeling resaults on that 3 hour head you had for us. I got pretty far, not as far as I wanted but fairly far. I'll have to get Nolan and Cassy to mark it and give you the mark for it next class or so.




Now back to making Guishnu look more cool :)